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feat: show equipment set name in save confirmation
SMSG_EQUIPMENT_SET_SAVED: parse the set index and GUID, look up the matching set name from equipmentSets_, and show "Equipment set \"<name>\" saved." instead of the generic message. Falls back to "Equipment set saved." when the set is not yet in the local cache (e.g. first save before SMSG_EQUIPMENT_SET_LIST arrives).
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d2f2d6db72
commit
90c88d7ecd
1 changed files with 18 additions and 2 deletions
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@ -3847,11 +3847,27 @@ void GameHandler::handlePacket(network::Packet& packet) {
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}
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break;
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}
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case Opcode::SMSG_EQUIPMENT_SET_SAVED:
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case Opcode::SMSG_EQUIPMENT_SET_SAVED: {
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// uint32 setIndex + uint64 guid — equipment set was successfully saved
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addSystemChatMessage("Equipment set saved.");
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std::string setName;
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if (packet.getSize() - packet.getReadPos() >= 12) {
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uint32_t setIndex = packet.readUInt32();
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uint64_t setGuid = packet.readUInt64();
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for (const auto& es : equipmentSets_) {
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if (es.setGuid == setGuid ||
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(es.setGuid == 0 && es.setId == setIndex)) {
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setName = es.name;
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break;
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}
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}
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(void)setIndex;
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}
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addSystemChatMessage(setName.empty()
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? std::string("Equipment set saved.")
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: "Equipment set \"" + setName + "\" saved.");
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LOG_DEBUG("Equipment set saved");
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break;
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}
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case Opcode::SMSG_PERIODICAURALOG: {
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// WotLK: packed_guid victim + packed_guid caster + uint32 spellId + uint32 count + effects
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// TBC: full uint64 victim + uint64 caster + uint32 spellId + uint32 count + effects
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