docs: update for graphics presets and accurate shadow status

This commit is contained in:
Kelsi 2026-03-11 15:30:45 -07:00
parent 6f7c57d975
commit 90e7d61b6d
2 changed files with 4 additions and 4 deletions

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@ -69,7 +69,7 @@ Protocol Compatible with **Vanilla (Classic) 1.12 + TBC 2.4.3 + WotLK 3.3.5a**.
- **Pets** -- Pet tracking via SMSG_PET_SPELLS, action bar (10 slots with icon/autocast tinting/tooltips), dismiss button
- **Map Exploration** -- Subzone-level fog-of-war reveal matching retail behavior
- **Warden** -- Warden anti-cheat module execution via Unicorn Engine x86 emulation (cross-platform, no Wine)
- **UI** -- Loading screens with progress bar, settings window (shadow distance slider), minimap with zoom/rotation/square mode, top-right minimap mute speaker, separate bag windows with compact-empty mode (aggregate view)
- **UI** -- Loading screens with progress bar, settings window with graphics quality presets (LOW/MEDIUM/HIGH/ULTRA), shadow distance slider, minimap with zoom/rotation/square mode, top-right minimap mute speaker, separate bag windows with compact-empty mode (aggregate view)
## Building

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@ -1,6 +1,6 @@
# Project Status
**Last updated**: 2026-03-07
**Last updated**: 2026-03-11
## What This Repo Is
@ -37,8 +37,8 @@ In progress / known gaps:
- Transports: M2 transports (trams) working with position-delta riding; WMO transports (ships, zeppelins) working with path following; some edge cases remain
- 3D positional audio: not implemented (mono/stereo only)
- Visual edge cases: some M2/WMO rendering gaps (character shin mesh, some particle effects)
- Interior rendering: WMO interior shadows disabled (too dark); lava steam particles sparse
- Water refraction: implemented but disabled by default (can cause VK_ERROR_DEVICE_LOST on some GPUs)
- Lava steam particles: sparse in some areas (tuning opportunity)
- Water refraction: implemented but disabled by default (can cause VK_ERROR_DEVICE_LOST on some GPUs); currently requires FSR to be active
## Where To Look