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feat(editor): add --info-project-density for cross-zone content rollup
Project-wide companion to --info-zone-density. Walks every zone in <projectDir>, sums creatures/objects/quests, and emits a per-zone breakdown table with per-tile averages plus project-wide totals. Helps spot zones that are abnormally sparse (5 mobs across 16 tiles, "why is this zone so empty?") or stuffed (200 mobs in 1 tile, frame- rate bomb), and surfaces the project's overall content footprint. Brings command count to 180 — 180 distinct CLI flags now.
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1 changed files with 106 additions and 1 deletions
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@ -692,6 +692,8 @@ static void printUsage(const char* argv0) {
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std::printf(" Aggregate water-layer stats across every zone (per-zone breakdown + project totals)\n");
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std::printf(" --info-zone-water <zoneDir> [--json]\n");
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std::printf(" Aggregate water-layer stats across all tiles (layer count, types, area)\n");
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std::printf(" --info-project-density <projectDir> [--json]\n");
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std::printf(" Per-zone content density rollup (creatures/objects/quests per tile, project totals)\n");
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std::printf(" --info-zone-density <zoneDir> [--json]\n");
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std::printf(" Per-tile density (creatures/objects/quests per tile + overall avg)\n");
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std::printf(" --export-zone-summary-md <zoneDir> [out.md]\n");
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@ -885,7 +887,7 @@ int main(int argc, char* argv[]) {
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"--info-zone-bytes", "--info-project-bytes",
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"--info-zone-extents", "--info-project-extents",
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"--info-zone-water", "--info-project-water",
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"--info-zone-density",
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"--info-zone-density", "--info-project-density",
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"--export-zone-summary-md", "--export-quest-graph",
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"--export-zone-csv", "--export-zone-html", "--export-project-html",
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"--export-project-md", "--export-zone-checksum", "--export-project-checksum",
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@ -6330,6 +6332,109 @@ int main(int argc, char* argv[]) {
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coord.first, coord.second, b.creatures, b.objects);
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}
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return 0;
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} else if (std::strcmp(argv[i], "--info-project-density") == 0 && i + 1 < argc) {
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// Project-wide content density. Sums creatures/objects/
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// quests across every zone, computes per-tile averages
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// both per-zone and project-wide. Helps spot zones that
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// are abnormally sparse vs the project median, and
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// surfaces the project's overall content footprint.
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std::string projectDir = argv[++i];
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bool jsonOut = (i + 1 < argc &&
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std::strcmp(argv[i + 1], "--json") == 0);
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if (jsonOut) i++;
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namespace fs = std::filesystem;
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if (!fs::exists(projectDir) || !fs::is_directory(projectDir)) {
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std::fprintf(stderr,
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"info-project-density: %s is not a directory\n",
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projectDir.c_str());
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return 1;
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}
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std::vector<std::string> zones;
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for (const auto& entry : fs::directory_iterator(projectDir)) {
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if (!entry.is_directory()) continue;
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if (!fs::exists(entry.path() / "zone.json")) continue;
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zones.push_back(entry.path().string());
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}
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std::sort(zones.begin(), zones.end());
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struct ZRow {
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std::string name;
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int tileCount = 0;
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int creatures = 0, objects = 0, quests = 0;
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};
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std::vector<ZRow> rows;
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int gTiles = 0, gCreat = 0, gObj = 0, gQ = 0;
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for (const auto& zoneDir : zones) {
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ZRow r;
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r.name = fs::path(zoneDir).filename().string();
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wowee::editor::ZoneManifest zm;
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if (zm.load(zoneDir + "/zone.json")) {
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r.tileCount = static_cast<int>(zm.tiles.size());
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}
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wowee::editor::NpcSpawner sp;
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if (sp.loadFromFile(zoneDir + "/creatures.json")) {
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r.creatures = static_cast<int>(sp.spawnCount());
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}
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wowee::editor::ObjectPlacer op;
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if (op.loadFromFile(zoneDir + "/objects.json")) {
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r.objects = static_cast<int>(op.getObjects().size());
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}
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wowee::editor::QuestEditor qe;
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if (qe.loadFromFile(zoneDir + "/quests.json")) {
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r.quests = static_cast<int>(qe.questCount());
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}
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gTiles += r.tileCount;
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gCreat += r.creatures;
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gObj += r.objects;
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gQ += r.quests;
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rows.push_back(r);
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}
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double gAvgCreat = gTiles > 0 ? double(gCreat) / gTiles : 0.0;
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double gAvgObj = gTiles > 0 ? double(gObj) / gTiles : 0.0;
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double gAvgQ = gTiles > 0 ? double(gQ) / gTiles : 0.0;
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if (jsonOut) {
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nlohmann::json j;
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j["project"] = projectDir;
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j["zoneCount"] = zones.size();
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j["totalTiles"] = gTiles;
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j["totals"] = {{"creatures", gCreat},
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{"objects", gObj},
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{"quests", gQ}};
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j["averages"] = {{"creaturesPerTile", gAvgCreat},
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{"objectsPerTile", gAvgObj},
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{"questsPerTile", gAvgQ}};
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nlohmann::json zarr = nlohmann::json::array();
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for (const auto& r : rows) {
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double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
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double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
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zarr.push_back({{"name", r.name},
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{"tileCount", r.tileCount},
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{"creatures", r.creatures},
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{"objects", r.objects},
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{"quests", r.quests},
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{"creaturesPerTile", zCreat},
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{"objectsPerTile", zObj}});
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}
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j["zones"] = zarr;
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std::printf("%s\n", j.dump(2).c_str());
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return 0;
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}
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std::printf("Project density: %s\n", projectDir.c_str());
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std::printf(" zones : %zu\n", zones.size());
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std::printf(" total tiles : %d\n", gTiles);
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std::printf(" totals : %d creatures, %d objects, %d quests\n",
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gCreat, gObj, gQ);
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std::printf(" per-tile : %.2f creatures, %.2f objects, %.2f quests\n",
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gAvgCreat, gAvgObj, gAvgQ);
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std::printf("\n zone tiles creat obj quest creat/tile obj/tile\n");
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for (const auto& r : rows) {
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double zCreat = r.tileCount > 0 ? double(r.creatures) / r.tileCount : 0.0;
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double zObj = r.tileCount > 0 ? double(r.objects) / r.tileCount : 0.0;
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std::printf(" %-20s %5d %5d %4d %5d %9.2f %7.2f\n",
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r.name.substr(0, 20).c_str(),
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r.tileCount, r.creatures, r.objects, r.quests,
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zCreat, zObj);
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}
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return 0;
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} else if (std::strcmp(argv[i], "--export-zone-summary-md") == 0 && i + 1 < argc) {
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// Render a Markdown documentation page for a zone. Useful for
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// designers tracking changes between versions, generating
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