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Add mount pitch and roll for realistic taxi flight animation
Flying mounts now tilt and bank realistically during taxi flights: - Pitch (up/down): calculated from spline tangent's z-component (altitude change) - Roll (banking): proportional to turn rate, clamped to ~40 degrees - Yaw: existing horizontal orientation from spline direction Implementation: - Added mountPitch_ and mountRoll_ to Renderer (radians) - Updated TaxiOrientationCallback to pass yaw, pitch, roll - Calculate pitch using asin(tangent.z) for altitude tilt - Calculate roll from yaw change rate: -orientDiff * 2.5, clamped to ±0.7 rad - Applied to mount rotation: glm::vec3(pitch, roll, yaw) This fixes the "weirdness" where mounts flew sideways or without natural banking.
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5 changed files with 34 additions and 12 deletions
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@ -719,11 +719,13 @@ void Application::setupUICallbacks() {
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});
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// Taxi orientation callback - update mount rotation during flight
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gameHandler->setTaxiOrientationCallback([this](float orientationRadians) {
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gameHandler->setTaxiOrientationCallback([this](float yaw, float pitch, float roll) {
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if (renderer && renderer->getCameraController()) {
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// Convert radians to degrees for camera controller
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float yawDegrees = glm::degrees(orientationRadians);
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// Convert radians to degrees for camera controller (character facing)
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float yawDegrees = glm::degrees(yaw);
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renderer->getCameraController()->setFacingYaw(yawDegrees);
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// Set mount pitch and roll for realistic flight animation
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renderer->setMountPitchRoll(pitch, roll);
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}
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});
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