diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index f2136819..cb795a4f 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -3239,7 +3239,20 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) { ImGui::PushID(static_cast(10000 + i)); bool isBuff = (aura.flags & 0x80) == 0; - ImVec4 auraBorderColor = isBuff ? ImVec4(0.2f, 0.8f, 0.2f, 0.9f) : ImVec4(0.8f, 0.2f, 0.2f, 0.9f); + ImVec4 auraBorderColor; + if (isBuff) { + auraBorderColor = ImVec4(0.2f, 0.8f, 0.2f, 0.9f); + } else { + // Debuff: color by dispel type, matching player buff bar convention + uint8_t dt = gameHandler.getSpellDispelType(aura.spellId); + switch (dt) { + case 1: auraBorderColor = ImVec4(0.15f, 0.50f, 1.00f, 0.9f); break; // magic: blue + case 2: auraBorderColor = ImVec4(0.70f, 0.20f, 0.90f, 0.9f); break; // curse: purple + case 3: auraBorderColor = ImVec4(0.55f, 0.30f, 0.10f, 0.9f); break; // disease: brown + case 4: auraBorderColor = ImVec4(0.10f, 0.70f, 0.10f, 0.9f); break; // poison: green + default: auraBorderColor = ImVec4(0.80f, 0.20f, 0.20f, 0.9f); break; // other: red + } + } VkDescriptorSet iconTex = VK_NULL_HANDLE; if (assetMgr) {