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refactor: move kClassMasks, kRaceMasks, kSocketTypes to shared ui_colors.hpp
Deduplicate class/race bitmask arrays (3 copies each → 1 shared) and socket type definitions (3 copies → 1 shared). Eliminates ~80 lines of repeated struct definitions across game_screen.cpp and inventory_screen.cpp.
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3 changed files with 32 additions and 72 deletions
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@ -137,6 +137,30 @@ inline void renderBindingType(uint32_t bindType) {
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}
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}
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// ---- Socket type display (gem sockets) ----
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struct SocketTypeDef { uint32_t mask; const char* label; ImVec4 col; };
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inline constexpr SocketTypeDef kSocketTypes[] = {
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{ 1, "Meta Socket", { 0.7f, 0.7f, 0.9f, 1.0f } },
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{ 2, "Red Socket", { 1.0f, 0.3f, 0.3f, 1.0f } },
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{ 4, "Yellow Socket", { 1.0f, 0.9f, 0.3f, 1.0f } },
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{ 8, "Blue Socket", { 0.3f, 0.6f, 1.0f, 1.0f } },
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};
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// ---- Class/race bitmask lookup (for allowableClass/allowableRace display) ----
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struct ClassMaskEntry { uint32_t mask; const char* name; };
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inline constexpr ClassMaskEntry kClassMasks[] = {
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{1,"Warrior"}, {2,"Paladin"}, {4,"Hunter"}, {8,"Rogue"},
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{16,"Priest"}, {32,"Death Knight"}, {64,"Shaman"},
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{128,"Mage"}, {256,"Warlock"}, {1024,"Druid"},
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};
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struct RaceMaskEntry { uint32_t mask; const char* name; };
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inline constexpr RaceMaskEntry kRaceMasks[] = {
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{1,"Human"}, {2,"Orc"}, {4,"Dwarf"}, {8,"Night Elf"},
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{16,"Undead"}, {32,"Tauren"}, {64,"Gnome"}, {128,"Troll"},
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{512,"Blood Elf"}, {1024,"Draenei"},
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};
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// ---- WoW class colors (Blizzard canonical) ----
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inline ImVec4 getClassColor(uint8_t classId) {
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switch (classId) {
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