diff --git a/tools/editor/main.cpp b/tools/editor/main.cpp index 87806dbc..e8248b37 100644 --- a/tools/editor/main.cpp +++ b/tools/editor/main.cpp @@ -526,6 +526,8 @@ static void printUsage(const char* argv0) { std::printf(" Markdown migration-progress report (per-pair table, share %%, recommended next steps)\n"); std::printf(" --gen-texture [W H]\n"); std::printf(" Synthesize a placeholder texture (solid hex color or 'checker'/'grid'); default 256x256\n"); + std::printf(" --gen-texture-gradient [vertical|horizontal] [W H]\n"); + std::printf(" Synthesize a linear gradient PNG (default vertical, 256x256)\n"); std::printf(" --add-texture-to-zone [renameTo]\n"); std::printf(" Copy an existing PNG into (optionally renaming it on the way in)\n"); std::printf(" --gen-mesh [size]\n"); @@ -946,7 +948,7 @@ int main(int argc, char* argv[]) { "--bench-migrate-data-tree", "--list-data-tree-largest", "--export-data-tree-md", "--gen-texture", "--gen-mesh", "--gen-mesh-textured", "--add-texture-to-mesh", "--add-texture-to-zone", - "--gen-mesh-stairs", + "--gen-mesh-stairs", "--gen-texture-gradient", "--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes", "--validate-jsondbc", "--check-glb-bounds", "--validate-stl", "--validate-png", "--validate-blp", @@ -15139,6 +15141,123 @@ int main(int argc, char* argv[]) { std::printf(" size : %dx%d\n", W, H); std::printf(" spec : %s\n", spec.c_str()); return 0; + } else if (std::strcmp(argv[i], "--gen-texture-gradient") == 0 && i + 3 < argc) { + // Linear two-color gradient. Useful for sky strips, UI + // fills, glow rings, dirt-on-grass terrain blends — the + // common "fade" cases that --gen-texture's solid/checker/ + // grid don't cover. + // + // Direction: "vertical" (top→bottom, default) or + // "horizontal" (left→right). Colors are hex like + // --gen-texture. + std::string outPath = argv[++i]; + std::string fromHex = argv[++i]; + std::string toHex = argv[++i]; + bool horizontal = false; + int W = 256, H = 256; + if (i + 1 < argc && argv[i + 1][0] != '-') { + std::string dir = argv[i + 1]; + std::transform(dir.begin(), dir.end(), dir.begin(), + [](unsigned char c) { return std::tolower(c); }); + if (dir == "horizontal" || dir == "vertical") { + horizontal = (dir == "horizontal"); + i++; + } + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { W = std::stoi(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { H = std::stoi(argv[++i]); } catch (...) {} + } + if (W < 1 || H < 1 || W > 8192 || H > 8192) { + std::fprintf(stderr, + "gen-texture-gradient: invalid size %dx%d (1..8192)\n", + W, H); + return 1; + } + // Hex parser: shared local helper for both endpoints. Same + // RRGGBB / RGB rules as --gen-texture. + auto parseHex = [](std::string hex, + uint8_t& r, uint8_t& g, uint8_t& b) -> bool { + std::transform(hex.begin(), hex.end(), hex.begin(), + [](unsigned char c) { return std::tolower(c); }); + if (!hex.empty() && hex[0] == '#') hex.erase(0, 1); + auto fromHexC = [](char c) -> int { + if (c >= '0' && c <= '9') return c - '0'; + if (c >= 'a' && c <= 'f') return 10 + c - 'a'; + return -1; + }; + int v[6]; + if (hex.size() == 6) { + for (int k = 0; k < 6; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[1]); + g = static_cast((v[2] << 4) | v[3]); + b = static_cast((v[4] << 4) | v[5]); + return true; + } + if (hex.size() == 3) { + for (int k = 0; k < 3; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[0]); + g = static_cast((v[1] << 4) | v[1]); + b = static_cast((v[2] << 4) | v[2]); + return true; + } + return false; + }; + uint8_t r0, g0, b0, r1, g1, b1; + if (!parseHex(fromHex, r0, g0, b0)) { + std::fprintf(stderr, + "gen-texture-gradient: '%s' is not a valid hex color\n", + fromHex.c_str()); + return 1; + } + if (!parseHex(toHex, r1, g1, b1)) { + std::fprintf(stderr, + "gen-texture-gradient: '%s' is not a valid hex color\n", + toHex.c_str()); + return 1; + } + std::vector pixels(static_cast(W) * H * 3, 0); + for (int y = 0; y < H; ++y) { + for (int x = 0; x < W; ++x) { + float t; + if (horizontal) { + t = (W <= 1) ? 0.0f : float(x) / float(W - 1); + } else { + t = (H <= 1) ? 0.0f : float(y) / float(H - 1); + } + auto lerp = [](uint8_t a, uint8_t b, float t) { + return static_cast(a + (b - a) * t + 0.5f); + }; + size_t i2 = (static_cast(y) * W + x) * 3; + pixels[i2 + 0] = lerp(r0, r1, t); + pixels[i2 + 1] = lerp(g0, g1, t); + pixels[i2 + 2] = lerp(b0, b1, t); + } + } + if (!stbi_write_png(outPath.c_str(), W, H, 3, + pixels.data(), W * 3)) { + std::fprintf(stderr, + "gen-texture-gradient: stbi_write_png failed for %s\n", + outPath.c_str()); + return 1; + } + std::printf("Wrote %s\n", outPath.c_str()); + std::printf(" size : %dx%d\n", W, H); + std::printf(" direction : %s\n", + horizontal ? "horizontal" : "vertical"); + std::printf(" from : %s (rgb %u,%u,%u)\n", + fromHex.c_str(), r0, g0, b0); + std::printf(" to : %s (rgb %u,%u,%u)\n", + toHex.c_str(), r1, g1, b1); + return 0; } else if (std::strcmp(argv[i], "--gen-mesh") == 0 && i + 2 < argc) { // Synthesize a procedural primitive WOM. Generates proper // per-face normals, planar UVs, a bounding box, and a