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Simplify wall collision and add intro camera pan
- Remove complex ramp/edge filtering that was skipping building walls - Simpler wall detection: any vertical geometry above step height - Add intro camera pan on game start
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5401683a8d
commit
9511d051e2
6 changed files with 54 additions and 137 deletions
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@ -1172,7 +1172,6 @@ void Application::startSinglePlayer() {
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settings.mouseSensitivity = cameraController->getMouseSensitivity();
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settings.invertMouse = cameraController->isInvertMouse();
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}
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settings.introSeen = false;
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gameHandler->setSinglePlayerSettings(settings);
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hasSettings = true;
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}
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@ -1196,11 +1195,7 @@ void Application::startSinglePlayer() {
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if (auto* cameraController = renderer->getCameraController()) {
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cameraController->setMouseSensitivity(settings.mouseSensitivity);
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cameraController->setInvertMouse(settings.invertMouse);
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if (!settings.introSeen) {
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cameraController->startIntroPan(2.8f, 140.0f);
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settings.introSeen = true;
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gameHandler->setSinglePlayerSettings(settings);
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}
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cameraController->startIntroPan(2.8f, 140.0f);
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}
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}
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}
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