Reduce city stutter: lower spawn rate, resync interval, M2 render distance

- MAX_SPAWNS_PER_FRAME 8→3 (each spawn does sync M2 load, 5-50ms each)
- Creature resync scan interval 1s→3s (O(N) entity iteration)
- M2 render distance: add 1000+ instance tier at 500 units, reduce 2000+
  tier from 350→300 units to cap draw call count in dense cities
This commit is contained in:
Kelsi 2026-02-25 12:16:55 -08:00
parent 9c25713b72
commit 956e2c8bb1
3 changed files with 6 additions and 4 deletions

View file

@ -244,7 +244,7 @@ private:
float x, y, z, orientation;
};
std::vector<PendingCreatureSpawn> pendingCreatureSpawns_;
static constexpr int MAX_SPAWNS_PER_FRAME = 8;
static constexpr int MAX_SPAWNS_PER_FRAME = 3;
static constexpr int MAX_NEW_CREATURE_MODELS_PER_FRAME = 1;
static constexpr uint16_t MAX_CREATURE_SPAWN_RETRIES = 300;
std::unordered_set<uint64_t> pendingCreatureSpawnGuids_;