feat(pipeline): add WSKL (Wowee Skill Catalog) format

Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.

Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).

Cross-references with previously-added formats:
  WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
  WGOT.entry.requiredSkill              -> WSKL.entry.skillId

The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.

Format:
  • magic "WSKL", version 1, little-endian
  • per skill: skillId / name / description / categoryId /
    canTrain / maxRank / rankPerLevel / iconPath

Enums:
  • CategoryId (8): Weapon / Class / Profession /
    SecondaryProfession / Language / ArmorProficiency /
    Riding / WeaponSpec

API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).

CLI added (5 flags, 528 documented total now):
  --gen-skills / --gen-skills-professions / --gen-skills-weapons
  --info-wskl / --validate-wskl

Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
This commit is contained in:
Kelsi 2026-05-09 15:50:25 -07:00
parent dda7933df9
commit 95e593e59c
8 changed files with 581 additions and 0 deletions

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@ -606,6 +606,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_objects.cpp
src/pipeline/wowee_factions.cpp
src/pipeline/wowee_locks.cpp
src/pipeline/wowee_skills.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1358,6 +1359,7 @@ add_executable(wowee_editor
tools/editor/cli_objects_catalog.cpp
tools/editor/cli_factions_catalog.cpp
tools/editor/cli_locks_catalog.cpp
tools/editor/cli_skills_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1442,6 +1444,7 @@ add_executable(wowee_editor
src/pipeline/wowee_objects.cpp
src/pipeline/wowee_factions.cpp
src/pipeline/wowee_locks.cpp
src/pipeline/wowee_skills.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,95 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Skill Catalog (.wskl) — novel replacement for
// Blizzard's SkillLine.dbc + SkillLineCategory.dbc + the
// AzerothCore-style player_classlevelstats / skill base
// tables. The 19th open format added to the editor.
//
// Defines every player-trackable skill: weapon proficiencies
// (Swords, Axes, Bows), professions (Mining, Alchemy,
// Cooking), languages (Common, Dwarvish), class
// specializations (Fire, Frost, Holy, Protection),
// armor proficiencies (Mail, Plate), and secondary skills
// (First Aid, Lockpicking, Riding).
//
// Cross-references with previously-added formats:
// WLCK.channel.targetId (kind=Lockpick) → WSKL.entry.skillId
// WGOT.entry.requiredSkill → WSKL.entry.skillId
//
// Binary layout (little-endian):
// magic[4] = "WSKL"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// skillId (uint32)
// nameLen + name
// descLen + description
// categoryId (uint8) / canTrain (uint8) / pad[2]
// maxRank (uint16) / rankPerLevel (uint16)
// iconLen + iconPath
struct WoweeSkill {
enum CategoryId : uint8_t {
Weapon = 0,
Class = 1, // class spec trees (Fire, Holy, ...)
Profession = 2, // primary: Mining, Alchemy
SecondaryProfession = 3, // First Aid, Cooking, Fishing
Language = 4,
ArmorProficiency = 5, // Mail, Plate, Shields
Riding = 6,
WeaponSpec = 7, // class weapon-specialization talents
};
struct Entry {
uint32_t skillId = 0;
std::string name;
std::string description;
uint8_t categoryId = Profession;
uint8_t canTrain = 1; // 1 = requires trainer
uint16_t maxRank = 300; // typical classic profession cap
uint16_t rankPerLevel = 0; // weapon skills auto-grow
std::string iconPath;
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
// Lookup by skillId — nullptr if not present.
const Entry* findById(uint32_t skillId) const;
static const char* categoryName(uint8_t c);
};
class WoweeSkillLoader {
public:
static bool save(const WoweeSkill& cat,
const std::string& basePath);
static WoweeSkill load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-skills* variants.
//
// makeStarter — minimal: Swords + Lockpicking + Mining +
// First Aid + Common (one per category that
// the runtime uses immediately).
// makeProfessions — full primary + secondary profession
// set (the 12 classic gathering /
// crafting professions).
// makeWeapons — every weapon-skill slot with WoW's
// canonical max-rank scaling (rankPerLevel=5).
static WoweeSkill makeStarter(const std::string& catalogName);
static WoweeSkill makeProfessions(const std::string& catalogName);
static WoweeSkill makeWeapons(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,225 @@
#include "pipeline/wowee_skills.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'S', 'K', 'L'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wskl") {
base += ".wskl";
}
return base;
}
} // namespace
const WoweeSkill::Entry* WoweeSkill::findById(uint32_t skillId) const {
for (const auto& e : entries) {
if (e.skillId == skillId) return &e;
}
return nullptr;
}
const char* WoweeSkill::categoryName(uint8_t c) {
switch (c) {
case Weapon: return "weapon";
case Class: return "class";
case Profession: return "profession";
case SecondaryProfession: return "secondary";
case Language: return "language";
case ArmorProficiency: return "armor";
case Riding: return "riding";
case WeaponSpec: return "weapon-spec";
default: return "unknown";
}
}
bool WoweeSkillLoader::save(const WoweeSkill& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.skillId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.categoryId);
writePOD(os, e.canTrain);
uint8_t pad[2] = {0, 0};
os.write(reinterpret_cast<const char*>(pad), 2);
writePOD(os, e.maxRank);
writePOD(os, e.rankPerLevel);
writeStr(os, e.iconPath);
}
return os.good();
}
WoweeSkill WoweeSkillLoader::load(const std::string& basePath) {
WoweeSkill out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.skillId)) { out.entries.clear(); return out; }
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.categoryId) ||
!readPOD(is, e.canTrain)) {
out.entries.clear(); return out;
}
uint8_t pad[2];
is.read(reinterpret_cast<char*>(pad), 2);
if (is.gcount() != 2) { out.entries.clear(); return out; }
if (!readPOD(is, e.maxRank) ||
!readPOD(is, e.rankPerLevel)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.iconPath)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeSkillLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeSkill WoweeSkillLoader::makeStarter(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t cat,
uint16_t maxRank, uint16_t perLevel,
uint8_t train) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = cat; e.maxRank = maxRank;
e.rankPerLevel = perLevel; e.canTrain = train;
c.entries.push_back(e);
};
add(43, "Swords", WoweeSkill::Weapon, 300, 5, 1);
add(98, "Common", WoweeSkill::Language, 1, 0, 0);
add(129, "First Aid", WoweeSkill::SecondaryProfession, 300, 0, 1);
// SkillId 186 = Mining, 633 = Lockpicking — the canonical
// values that WGOT.makeGather and WLCK.makeDungeon already
// reference.
add(186, "Mining", WoweeSkill::Profession, 300, 0, 1);
add(633, "Lockpicking", WoweeSkill::SecondaryProfession, 300, 0, 1);
return c;
}
WoweeSkill WoweeSkillLoader::makeProfessions(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t cat) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = cat; e.maxRank = 300; e.canTrain = 1;
c.entries.push_back(e);
};
// Primary professions (canonical SkillLine IDs).
add(164, "Blacksmithing", WoweeSkill::Profession);
add(165, "Leatherworking", WoweeSkill::Profession);
add(171, "Alchemy", WoweeSkill::Profession);
add(182, "Herbalism", WoweeSkill::Profession);
add(186, "Mining", WoweeSkill::Profession);
add(197, "Tailoring", WoweeSkill::Profession);
add(202, "Engineering", WoweeSkill::Profession);
add(333, "Enchanting", WoweeSkill::Profession);
add(393, "Skinning", WoweeSkill::Profession);
// Secondary professions.
add(129, "First Aid", WoweeSkill::SecondaryProfession);
add(185, "Cooking", WoweeSkill::SecondaryProfession);
add(356, "Fishing", WoweeSkill::SecondaryProfession);
return c;
}
WoweeSkill WoweeSkillLoader::makeWeapons(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = WoweeSkill::Weapon;
e.maxRank = 300; // matches character-level cap × 5
e.rankPerLevel = 5; // weapon skill auto-grows by 5/level
e.canTrain = 0; // weapons train via use, not trainer
c.entries.push_back(e);
};
// Canonical SkillLine IDs from WoW classic.
add( 43, "Swords");
add( 44, "Axes");
add( 45, "Bows");
add( 46, "Guns");
add( 54, "Maces");
add( 55, "Two-Handed Swords");
add( 95, "Defense");
add(118, "Daggers");
add(136, "Staves");
add(160, "Two-Handed Maces");
add(172, "Two-Handed Axes");
add(173, "Polearms");
add(176, "Thrown");
add(226, "Crossbows");
add(228, "Wands");
add(473, "Fist Weapons");
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -52,6 +52,8 @@ const char* const kArgRequired[] = {
"--export-wfac-json", "--import-wfac-json",
"--gen-locks", "--gen-locks-dungeon", "--gen-locks-professions",
"--info-wlck", "--validate-wlck",
"--gen-skills", "--gen-skills-professions", "--gen-skills-weapons",
"--info-wskl", "--validate-wskl",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -46,6 +46,7 @@
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_locks_catalog.hpp"
#include "cli_skills_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -133,6 +134,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleObjectsCatalog,
handleFactionsCatalog,
handleLocksCatalog,
handleSkillsCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

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@ -961,6 +961,16 @@ void printUsage(const char* argv0) {
std::printf(" Print WLCK lock entries with per-channel detail (kind / target / required skill rank)\n");
std::printf(" --validate-wlck <wlck-base> [--json]\n");
std::printf(" Static checks: lockId>0+unique, at least 1 active channel, item/spell/lockpick need targetId\n");
std::printf(" --gen-skills <wskl-base> [name]\n");
std::printf(" Emit .wskl starter: Swords + Common + First Aid + Mining (id=186) + Lockpicking (id=633) — matches WGOT/WLCK\n");
std::printf(" --gen-skills-professions <wskl-base> [name]\n");
std::printf(" Emit .wskl 12 classic professions (9 primary + 3 secondary) with canonical SkillLine IDs\n");
std::printf(" --gen-skills-weapons <wskl-base> [name]\n");
std::printf(" Emit .wskl all 16 weapon skills with rankPerLevel=5 auto-grow (use-trained, not trainer-trained)\n");
std::printf(" --info-wskl <wskl-base> [--json]\n");
std::printf(" Print WSKL entries (id / category / max rank / per-level grow / trainer-required / name)\n");
std::printf(" --validate-wskl <wskl-base> [--json]\n");
std::printf(" Static checks: skillId>0+unique, name not empty, maxRank>0, weapon needs rankPerLevel>0\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");

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@ -0,0 +1,233 @@
#include "cli_skills_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_skills.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWsklExt(std::string base) {
stripExt(base, ".wskl");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeSkill& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeSkillLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wskl\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeSkill& c,
const std::string& base) {
std::printf("Wrote %s.wskl\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" skills : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterSkills";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWsklExt(base);
auto c = wowee::pipeline::WoweeSkillLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-skills")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenProfessions(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "ProfessionSkills";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWsklExt(base);
auto c = wowee::pipeline::WoweeSkillLoader::makeProfessions(name);
if (!saveOrError(c, base, "gen-skills-professions")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenWeapons(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "WeaponSkills";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWsklExt(base);
auto c = wowee::pipeline::WoweeSkillLoader::makeWeapons(name);
if (!saveOrError(c, base, "gen-skills-weapons")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWsklExt(base);
if (!wowee::pipeline::WoweeSkillLoader::exists(base)) {
std::fprintf(stderr, "WSKL not found: %s.wskl\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeSkillLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wskl"] = base + ".wskl";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
arr.push_back({
{"skillId", e.skillId},
{"name", e.name},
{"description", e.description},
{"categoryId", e.categoryId},
{"categoryName", wowee::pipeline::WoweeSkill::categoryName(e.categoryId)},
{"canTrain", e.canTrain},
{"maxRank", e.maxRank},
{"rankPerLevel", e.rankPerLevel},
{"iconPath", e.iconPath},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WSKL: %s.wskl\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" skills : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id category max /lvl train name\n");
for (const auto& e : c.entries) {
std::printf(" %4u %-11s %3u %2u %s %s\n",
e.skillId,
wowee::pipeline::WoweeSkill::categoryName(e.categoryId),
e.maxRank, e.rankPerLevel,
e.canTrain ? "yes" : "no ",
e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWsklExt(base);
if (!wowee::pipeline::WoweeSkillLoader::exists(base)) {
std::fprintf(stderr,
"validate-wskl: WSKL not found: %s.wskl\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeSkillLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
idsSeen.reserve(c.entries.size());
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.skillId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.skillId == 0) {
errors.push_back(ctx + ": skillId is 0");
}
if (e.name.empty()) {
errors.push_back(ctx + ": name is empty");
}
if (e.maxRank == 0) {
errors.push_back(ctx + ": maxRank is 0");
}
if (e.categoryId > wowee::pipeline::WoweeSkill::WeaponSpec) {
errors.push_back(ctx + ": categoryId " +
std::to_string(e.categoryId) + " not in 0..7");
}
// Languages have maxRank=1 (you either know it or you don't);
// anything else with maxRank=1 is suspicious.
if (e.maxRank == 1 &&
e.categoryId != wowee::pipeline::WoweeSkill::Language) {
warnings.push_back(ctx +
": maxRank=1 on non-Language skill (only languages cap at 1)");
}
// Weapon skills should auto-grow (rankPerLevel > 0).
if (e.categoryId == wowee::pipeline::WoweeSkill::Weapon &&
e.rankPerLevel == 0) {
warnings.push_back(ctx +
": weapon skill with rankPerLevel=0 (won't auto-grow on use)");
}
for (uint32_t prev : idsSeen) {
if (prev == e.skillId) {
errors.push_back(ctx + ": duplicate skillId");
break;
}
}
idsSeen.push_back(e.skillId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wskl"] = base + ".wskl";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wskl: %s.wskl\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu skills, all skillIds unique\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleSkillsCatalog(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-skills") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-skills-professions") == 0 && i + 1 < argc) {
outRc = handleGenProfessions(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-skills-weapons") == 0 && i + 1 < argc) {
outRc = handleGenWeapons(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wskl") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wskl") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

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@ -0,0 +1,11 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleSkillsCatalog(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee