feat(pipeline): add WSKL (Wowee Skill Catalog) format

Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.

Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).

Cross-references with previously-added formats:
  WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
  WGOT.entry.requiredSkill              -> WSKL.entry.skillId

The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.

Format:
  • magic "WSKL", version 1, little-endian
  • per skill: skillId / name / description / categoryId /
    canTrain / maxRank / rankPerLevel / iconPath

Enums:
  • CategoryId (8): Weapon / Class / Profession /
    SecondaryProfession / Language / ArmorProficiency /
    Riding / WeaponSpec

API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).

CLI added (5 flags, 528 documented total now):
  --gen-skills / --gen-skills-professions / --gen-skills-weapons
  --info-wskl / --validate-wskl

Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
This commit is contained in:
Kelsi 2026-05-09 15:50:25 -07:00
parent dda7933df9
commit 95e593e59c
8 changed files with 581 additions and 0 deletions

View file

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#include "pipeline/wowee_skills.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'S', 'K', 'L'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wskl") {
base += ".wskl";
}
return base;
}
} // namespace
const WoweeSkill::Entry* WoweeSkill::findById(uint32_t skillId) const {
for (const auto& e : entries) {
if (e.skillId == skillId) return &e;
}
return nullptr;
}
const char* WoweeSkill::categoryName(uint8_t c) {
switch (c) {
case Weapon: return "weapon";
case Class: return "class";
case Profession: return "profession";
case SecondaryProfession: return "secondary";
case Language: return "language";
case ArmorProficiency: return "armor";
case Riding: return "riding";
case WeaponSpec: return "weapon-spec";
default: return "unknown";
}
}
bool WoweeSkillLoader::save(const WoweeSkill& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.skillId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.categoryId);
writePOD(os, e.canTrain);
uint8_t pad[2] = {0, 0};
os.write(reinterpret_cast<const char*>(pad), 2);
writePOD(os, e.maxRank);
writePOD(os, e.rankPerLevel);
writeStr(os, e.iconPath);
}
return os.good();
}
WoweeSkill WoweeSkillLoader::load(const std::string& basePath) {
WoweeSkill out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.skillId)) { out.entries.clear(); return out; }
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.categoryId) ||
!readPOD(is, e.canTrain)) {
out.entries.clear(); return out;
}
uint8_t pad[2];
is.read(reinterpret_cast<char*>(pad), 2);
if (is.gcount() != 2) { out.entries.clear(); return out; }
if (!readPOD(is, e.maxRank) ||
!readPOD(is, e.rankPerLevel)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.iconPath)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeSkillLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeSkill WoweeSkillLoader::makeStarter(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t cat,
uint16_t maxRank, uint16_t perLevel,
uint8_t train) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = cat; e.maxRank = maxRank;
e.rankPerLevel = perLevel; e.canTrain = train;
c.entries.push_back(e);
};
add(43, "Swords", WoweeSkill::Weapon, 300, 5, 1);
add(98, "Common", WoweeSkill::Language, 1, 0, 0);
add(129, "First Aid", WoweeSkill::SecondaryProfession, 300, 0, 1);
// SkillId 186 = Mining, 633 = Lockpicking — the canonical
// values that WGOT.makeGather and WLCK.makeDungeon already
// reference.
add(186, "Mining", WoweeSkill::Profession, 300, 0, 1);
add(633, "Lockpicking", WoweeSkill::SecondaryProfession, 300, 0, 1);
return c;
}
WoweeSkill WoweeSkillLoader::makeProfessions(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name, uint8_t cat) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = cat; e.maxRank = 300; e.canTrain = 1;
c.entries.push_back(e);
};
// Primary professions (canonical SkillLine IDs).
add(164, "Blacksmithing", WoweeSkill::Profession);
add(165, "Leatherworking", WoweeSkill::Profession);
add(171, "Alchemy", WoweeSkill::Profession);
add(182, "Herbalism", WoweeSkill::Profession);
add(186, "Mining", WoweeSkill::Profession);
add(197, "Tailoring", WoweeSkill::Profession);
add(202, "Engineering", WoweeSkill::Profession);
add(333, "Enchanting", WoweeSkill::Profession);
add(393, "Skinning", WoweeSkill::Profession);
// Secondary professions.
add(129, "First Aid", WoweeSkill::SecondaryProfession);
add(185, "Cooking", WoweeSkill::SecondaryProfession);
add(356, "Fishing", WoweeSkill::SecondaryProfession);
return c;
}
WoweeSkill WoweeSkillLoader::makeWeapons(const std::string& catalogName) {
WoweeSkill c;
c.name = catalogName;
auto add = [&](uint32_t id, const char* name) {
WoweeSkill::Entry e;
e.skillId = id; e.name = name;
e.categoryId = WoweeSkill::Weapon;
e.maxRank = 300; // matches character-level cap × 5
e.rankPerLevel = 5; // weapon skill auto-grows by 5/level
e.canTrain = 0; // weapons train via use, not trainer
c.entries.push_back(e);
};
// Canonical SkillLine IDs from WoW classic.
add( 43, "Swords");
add( 44, "Axes");
add( 45, "Bows");
add( 46, "Guns");
add( 54, "Maces");
add( 55, "Two-Handed Swords");
add( 95, "Defense");
add(118, "Daggers");
add(136, "Staves");
add(160, "Two-Handed Maces");
add(172, "Two-Handed Axes");
add(173, "Polearms");
add(176, "Thrown");
add(226, "Crossbows");
add(228, "Wands");
add(473, "Fist Weapons");
return c;
}
} // namespace pipeline
} // namespace wowee