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feat(pipeline): add WSKL (Wowee Skill Catalog) format
Novel open replacement for Blizzard's SkillLine.dbc +
SkillLineCategory.dbc + the AzerothCore-style player skill
base tables. The 19th open format added to the editor.
Defines every player-trackable skill: weapon proficiencies
(Swords, Axes, Bows), professions (Mining, Alchemy,
Cooking), languages (Common, Dwarvish), class
specializations (Fire, Frost, Holy, Protection), armor
proficiencies (Mail, Plate), and secondary skills (First
Aid, Lockpicking, Riding).
Cross-references with previously-added formats:
WLCK.channel.targetId (kind=Lockpick) -> WSKL.entry.skillId
WGOT.entry.requiredSkill -> WSKL.entry.skillId
The starter preset's skillIds 186 (Mining) and 633
(Lockpicking) deliberately match the canonical IDs already
referenced by WGOT.makeGather and WLCK.makeDungeon —
so the demo content stack now wires together end-to-end:
WGOT herb-node requires skill 186 -> WSKL Mining at rank 1+;
WLCK bandit-strongbox channel requires skill 633 -> WSKL
Lockpicking at rank 1+.
Format:
• magic "WSKL", version 1, little-endian
• per skill: skillId / name / description / categoryId /
canTrain / maxRank / rankPerLevel / iconPath
Enums:
• CategoryId (8): Weapon / Class / Profession /
SecondaryProfession / Language / ArmorProficiency /
Riding / WeaponSpec
API: WoweeSkillLoader::save / load / exists / findById;
presets makeStarter (5-skill demo with cross-referenced
canonical IDs), makeProfessions (12 classic professions:
9 primary + 3 secondary), makeWeapons (16 weapon skills
with canonical SkillLine IDs and rankPerLevel=5 auto-grow).
CLI added (5 flags, 528 documented total now):
--gen-skills / --gen-skills-professions / --gen-skills-weapons
--info-wskl / --validate-wskl
Validator catches: skillId=0 + duplicates, empty name,
maxRank=0, unknown categoryId, suspicious maxRank=1 on
non-Language skill (only languages cap at 1), weapon skill
with rankPerLevel=0 (won't auto-grow on use).
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225
src/pipeline/wowee_skills.cpp
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225
src/pipeline/wowee_skills.cpp
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#include "pipeline/wowee_skills.hpp"
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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namespace wowee {
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namespace pipeline {
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namespace {
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constexpr char kMagic[4] = {'W', 'S', 'K', 'L'};
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constexpr uint32_t kVersion = 1;
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template <typename T>
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void writePOD(std::ofstream& os, const T& v) {
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os.write(reinterpret_cast<const char*>(&v), sizeof(T));
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}
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template <typename T>
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bool readPOD(std::ifstream& is, T& v) {
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is.read(reinterpret_cast<char*>(&v), sizeof(T));
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return is.gcount() == static_cast<std::streamsize>(sizeof(T));
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}
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void writeStr(std::ofstream& os, const std::string& s) {
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uint32_t n = static_cast<uint32_t>(s.size());
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writePOD(os, n);
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if (n > 0) os.write(s.data(), n);
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}
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bool readStr(std::ifstream& is, std::string& s) {
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uint32_t n = 0;
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if (!readPOD(is, n)) return false;
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if (n > (1u << 20)) return false;
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s.resize(n);
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if (n > 0) {
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is.read(s.data(), n);
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if (is.gcount() != static_cast<std::streamsize>(n)) {
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s.clear();
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return false;
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}
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}
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return true;
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}
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std::string normalizePath(std::string base) {
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if (base.size() < 5 || base.substr(base.size() - 5) != ".wskl") {
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base += ".wskl";
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}
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return base;
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}
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} // namespace
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const WoweeSkill::Entry* WoweeSkill::findById(uint32_t skillId) const {
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for (const auto& e : entries) {
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if (e.skillId == skillId) return &e;
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}
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return nullptr;
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}
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const char* WoweeSkill::categoryName(uint8_t c) {
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switch (c) {
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case Weapon: return "weapon";
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case Class: return "class";
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case Profession: return "profession";
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case SecondaryProfession: return "secondary";
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case Language: return "language";
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case ArmorProficiency: return "armor";
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case Riding: return "riding";
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case WeaponSpec: return "weapon-spec";
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default: return "unknown";
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}
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}
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bool WoweeSkillLoader::save(const WoweeSkill& cat,
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const std::string& basePath) {
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std::ofstream os(normalizePath(basePath), std::ios::binary);
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if (!os) return false;
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os.write(kMagic, 4);
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writePOD(os, kVersion);
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writeStr(os, cat.name);
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uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
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writePOD(os, entryCount);
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for (const auto& e : cat.entries) {
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writePOD(os, e.skillId);
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writeStr(os, e.name);
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writeStr(os, e.description);
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writePOD(os, e.categoryId);
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writePOD(os, e.canTrain);
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uint8_t pad[2] = {0, 0};
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os.write(reinterpret_cast<const char*>(pad), 2);
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writePOD(os, e.maxRank);
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writePOD(os, e.rankPerLevel);
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writeStr(os, e.iconPath);
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}
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return os.good();
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}
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WoweeSkill WoweeSkillLoader::load(const std::string& basePath) {
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WoweeSkill out;
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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if (!is) return out;
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char magic[4];
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is.read(magic, 4);
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if (std::memcmp(magic, kMagic, 4) != 0) return out;
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uint32_t version = 0;
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if (!readPOD(is, version) || version != kVersion) return out;
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if (!readStr(is, out.name)) return out;
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uint32_t entryCount = 0;
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if (!readPOD(is, entryCount)) return out;
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if (entryCount > (1u << 20)) return out;
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out.entries.resize(entryCount);
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for (auto& e : out.entries) {
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if (!readPOD(is, e.skillId)) { out.entries.clear(); return out; }
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if (!readStr(is, e.name) || !readStr(is, e.description)) {
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out.entries.clear(); return out;
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}
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if (!readPOD(is, e.categoryId) ||
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!readPOD(is, e.canTrain)) {
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out.entries.clear(); return out;
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}
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uint8_t pad[2];
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is.read(reinterpret_cast<char*>(pad), 2);
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if (is.gcount() != 2) { out.entries.clear(); return out; }
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if (!readPOD(is, e.maxRank) ||
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!readPOD(is, e.rankPerLevel)) {
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out.entries.clear(); return out;
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}
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if (!readStr(is, e.iconPath)) {
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out.entries.clear(); return out;
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}
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}
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return out;
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}
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bool WoweeSkillLoader::exists(const std::string& basePath) {
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std::ifstream is(normalizePath(basePath), std::ios::binary);
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return is.good();
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}
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WoweeSkill WoweeSkillLoader::makeStarter(const std::string& catalogName) {
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WoweeSkill c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t cat,
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uint16_t maxRank, uint16_t perLevel,
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uint8_t train) {
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WoweeSkill::Entry e;
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e.skillId = id; e.name = name;
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e.categoryId = cat; e.maxRank = maxRank;
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e.rankPerLevel = perLevel; e.canTrain = train;
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c.entries.push_back(e);
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};
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add(43, "Swords", WoweeSkill::Weapon, 300, 5, 1);
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add(98, "Common", WoweeSkill::Language, 1, 0, 0);
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add(129, "First Aid", WoweeSkill::SecondaryProfession, 300, 0, 1);
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// SkillId 186 = Mining, 633 = Lockpicking — the canonical
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// values that WGOT.makeGather and WLCK.makeDungeon already
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// reference.
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add(186, "Mining", WoweeSkill::Profession, 300, 0, 1);
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add(633, "Lockpicking", WoweeSkill::SecondaryProfession, 300, 0, 1);
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return c;
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}
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WoweeSkill WoweeSkillLoader::makeProfessions(const std::string& catalogName) {
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WoweeSkill c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name, uint8_t cat) {
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WoweeSkill::Entry e;
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e.skillId = id; e.name = name;
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e.categoryId = cat; e.maxRank = 300; e.canTrain = 1;
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c.entries.push_back(e);
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};
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// Primary professions (canonical SkillLine IDs).
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add(164, "Blacksmithing", WoweeSkill::Profession);
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add(165, "Leatherworking", WoweeSkill::Profession);
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add(171, "Alchemy", WoweeSkill::Profession);
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add(182, "Herbalism", WoweeSkill::Profession);
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add(186, "Mining", WoweeSkill::Profession);
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add(197, "Tailoring", WoweeSkill::Profession);
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add(202, "Engineering", WoweeSkill::Profession);
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add(333, "Enchanting", WoweeSkill::Profession);
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add(393, "Skinning", WoweeSkill::Profession);
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// Secondary professions.
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add(129, "First Aid", WoweeSkill::SecondaryProfession);
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add(185, "Cooking", WoweeSkill::SecondaryProfession);
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add(356, "Fishing", WoweeSkill::SecondaryProfession);
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return c;
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}
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WoweeSkill WoweeSkillLoader::makeWeapons(const std::string& catalogName) {
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WoweeSkill c;
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c.name = catalogName;
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auto add = [&](uint32_t id, const char* name) {
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WoweeSkill::Entry e;
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e.skillId = id; e.name = name;
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e.categoryId = WoweeSkill::Weapon;
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e.maxRank = 300; // matches character-level cap × 5
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e.rankPerLevel = 5; // weapon skill auto-grows by 5/level
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e.canTrain = 0; // weapons train via use, not trainer
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c.entries.push_back(e);
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};
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// Canonical SkillLine IDs from WoW classic.
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add( 43, "Swords");
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add( 44, "Axes");
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add( 45, "Bows");
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add( 46, "Guns");
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add( 54, "Maces");
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add( 55, "Two-Handed Swords");
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add( 95, "Defense");
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add(118, "Daggers");
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add(136, "Staves");
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add(160, "Two-Handed Maces");
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add(172, "Two-Handed Axes");
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add(173, "Polearms");
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add(176, "Thrown");
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add(226, "Crossbows");
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add(228, "Wands");
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add(473, "Fist Weapons");
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return c;
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}
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} // namespace pipeline
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} // namespace wowee
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