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fix(render): code quality cleanup
Magic number elimination: - Create protocol_constants.hpp, warden_constants.hpp, render_constants.hpp, ui_constants.hpp - Replace ~55 magic numbers across game_handler, warden_handler, m2_renderer_render Reduce nesting depth: - Extract 5 parseEffect* methods from handleSpellLogExecute (max indent 52 → 16 cols) - Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound from 3× duplicate audio blocks in handleSpellGo - Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards - Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks DRY extract patterns: - Replace 12 compound expansion checks with isPreWotlk() across movement_handler (9), chat_handler (1), social_handler (1) const to constexpr: - Promote 23+ static const arrays/scalars to static constexpr across 12 source files Error handling: - Convert PIN auth from exceptions to std::optional<PinProof> - Add [[nodiscard]] to 15+ initialize/parse methods - Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
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41 changed files with 849 additions and 424 deletions
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@ -689,7 +689,7 @@ void GameScreen::renderPetFrame(game::GameHandler& gameHandler) {
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// Find each react-type slot in the action bar by known built-in IDs:
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// 1=Passive, 4=Defensive, 6=Aggressive (WoW wire protocol)
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static const uint32_t kReactActionIds[] = { 1u, 4u, 6u };
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static constexpr uint32_t kReactActionIds[] = { 1u, 4u, 6u };
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uint32_t reactSlotVals[3] = { 0, 0, 0 };
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const int slotTotal = game::GameHandler::PET_ACTION_BAR_SLOTS;
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for (int i = 0; i < slotTotal; ++i) {
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