fix(render): code quality cleanup

Magic number elimination:
- Create protocol_constants.hpp, warden_constants.hpp,
  render_constants.hpp, ui_constants.hpp
- Replace ~55 magic numbers across game_handler, warden_handler,
  m2_renderer_render

Reduce nesting depth:
- Extract 5 parseEffect* methods from handleSpellLogExecute
  (max indent 52 → 16 cols)
- Extract resolveSpellSchool/playSpellCastSound/playSpellImpactSound
  from 3× duplicate audio blocks in handleSpellGo
- Flatten SMSG_INVENTORY_CHANGE_FAILURE with early-return guards
- Extract drawScreenEdgeVignette() for 3 duplicate vignette blocks

DRY extract patterns:
- Replace 12 compound expansion checks with isPreWotlk() across
  movement_handler (9), chat_handler (1), social_handler (1)

const to constexpr:
- Promote 23+ static const arrays/scalars to static constexpr across
  12 source files

Error handling:
- Convert PIN auth from exceptions to std::optional<PinProof>
- Add [[nodiscard]] to 15+ initialize/parse methods
- Wrap ~20 unchecked initialize() calls with LOG_WARNING/LOG_ERROR

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
This commit is contained in:
Pavel Okhlopkov 2026-04-06 22:43:13 +03:00
parent 2e8856bacd
commit 97106bd6ae
41 changed files with 849 additions and 424 deletions

View file

@ -689,7 +689,7 @@ void GameScreen::renderPetFrame(game::GameHandler& gameHandler) {
// Find each react-type slot in the action bar by known built-in IDs:
// 1=Passive, 4=Defensive, 6=Aggressive (WoW wire protocol)
static const uint32_t kReactActionIds[] = { 1u, 4u, 6u };
static constexpr uint32_t kReactActionIds[] = { 1u, 4u, 6u };
uint32_t reactSlotVals[3] = { 0, 0, 0 };
const int slotTotal = game::GameHandler::PET_ACTION_BAR_SLOTS;
for (int i = 0; i < slotTotal; ++i) {