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https://github.com/Kelsidavis/WoWee.git
synced 2026-05-03 08:03:50 +00:00
Suppress login bind point message and auto-join Local channel
Only show "Your home has been set" when the player actively changes their bind point (via innkeeper), not on the initial login sync from the server. Add "Local" to the auto-join channel list for Turtle WoW compatibility, with a settings checkbox and persistence.
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parent
1d1bc36ebf
commit
97ea390969
4 changed files with 15 additions and 2 deletions
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@ -979,13 +979,17 @@ void GameHandler::handlePacket(network::Packet& packet) {
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" pos=(", data.x, ", ", data.y, ", ", data.z, ")");
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glm::vec3 canonical = core::coords::serverToCanonical(
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glm::vec3(data.x, data.y, data.z));
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// Only show message if bind point was already set (not initial login sync)
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bool wasSet = hasHomeBind_;
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hasHomeBind_ = true;
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homeBindMapId_ = data.mapId;
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homeBindPos_ = canonical;
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if (bindPointCallback_) {
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bindPointCallback_(data.mapId, canonical.x, canonical.y, canonical.z);
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}
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addSystemChatMessage("Your home has been set.");
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if (wasSet) {
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addSystemChatMessage("Your home has been set.");
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}
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} else {
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LOG_WARNING("Failed to parse SMSG_BINDPOINTUPDATE");
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}
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@ -4396,6 +4400,7 @@ void GameHandler::autoJoinDefaultChannels() {
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if (chatAutoJoin.trade) joinChannel("Trade");
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if (chatAutoJoin.localDefense) joinChannel("LocalDefense");
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if (chatAutoJoin.lfg) joinChannel("LookingForGroup");
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if (chatAutoJoin.local) joinChannel("Local");
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}
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void GameHandler::setTarget(uint64_t guid) {
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@ -149,7 +149,8 @@ bool GameScreen::shouldShowMessage(const game::MessageChatData& msg, int tabInde
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const std::string& ch = msg.channelName;
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if (ch.find("Trade") == std::string::npos &&
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ch.find("General") == std::string::npos &&
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ch.find("LookingForGroup") == std::string::npos) {
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ch.find("LookingForGroup") == std::string::npos &&
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ch.find("Local") == std::string::npos) {
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return false;
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}
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return true;
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@ -208,6 +209,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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gameHandler.chatAutoJoin.trade = chatAutoJoinTrade_;
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gameHandler.chatAutoJoin.localDefense = chatAutoJoinLocalDefense_;
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gameHandler.chatAutoJoin.lfg = chatAutoJoinLFG_;
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gameHandler.chatAutoJoin.local = chatAutoJoinLocal_;
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// Process targeting input before UI windows
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processTargetInput(gameHandler);
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@ -5685,6 +5687,7 @@ void GameScreen::renderSettingsWindow() {
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if (ImGui::Checkbox("Trade", &chatAutoJoinTrade_)) saveSettings();
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if (ImGui::Checkbox("LocalDefense", &chatAutoJoinLocalDefense_)) saveSettings();
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if (ImGui::Checkbox("LookingForGroup", &chatAutoJoinLFG_)) saveSettings();
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if (ImGui::Checkbox("Local", &chatAutoJoinLocal_)) saveSettings();
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ImGui::Spacing();
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ImGui::Spacing();
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@ -5704,6 +5707,7 @@ void GameScreen::renderSettingsWindow() {
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chatAutoJoinTrade_ = true;
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chatAutoJoinLocalDefense_ = true;
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chatAutoJoinLFG_ = true;
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chatAutoJoinLocal_ = true;
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saveSettings();
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}
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@ -6189,6 +6193,7 @@ void GameScreen::saveSettings() {
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out << "chat_autojoin_trade=" << (chatAutoJoinTrade_ ? 1 : 0) << "\n";
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out << "chat_autojoin_localdefense=" << (chatAutoJoinLocalDefense_ ? 1 : 0) << "\n";
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out << "chat_autojoin_lfg=" << (chatAutoJoinLFG_ ? 1 : 0) << "\n";
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out << "chat_autojoin_local=" << (chatAutoJoinLocal_ ? 1 : 0) << "\n";
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LOG_INFO("Settings saved to ", path);
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}
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@ -6248,6 +6253,7 @@ void GameScreen::loadSettings() {
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else if (key == "chat_autojoin_trade") chatAutoJoinTrade_ = (std::stoi(val) != 0);
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else if (key == "chat_autojoin_localdefense") chatAutoJoinLocalDefense_ = (std::stoi(val) != 0);
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else if (key == "chat_autojoin_lfg") chatAutoJoinLFG_ = (std::stoi(val) != 0);
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else if (key == "chat_autojoin_local") chatAutoJoinLocal_ = (std::stoi(val) != 0);
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} catch (...) {}
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}
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LOG_INFO("Settings loaded from ", path);
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