From 9809106a849ccbde52fa8a0ed1ed2da689542703 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Wed, 11 Mar 2026 08:09:55 -0700 Subject: [PATCH] fix: resolve keybinding conflict - reassign TOGGLE_RAID_FRAMES from R to F The R key was previously assigned to TOGGLE_RAID_FRAMES in the keybinding manager but was never actually implemented (raid frames had no visibility toggle). Loop 10 implemented R for camera reset, creating a conflict. Reassign TOGGLE_RAID_FRAMES to F (an unused key) to prevent the conflict. This aligns with the intention that R is now the standard camera reset key. --- src/ui/keybinding_manager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/keybinding_manager.cpp b/src/ui/keybinding_manager.cpp index bf65ae56..e4d63e0f 100644 --- a/src/ui/keybinding_manager.cpp +++ b/src/ui/keybinding_manager.cpp @@ -28,7 +28,7 @@ void KeybindingManager::initializeDefaults() { bindings_[static_cast(Action::TOGGLE_DUNGEON_FINDER)] = ImGuiKey_J; // Originally I, reassigned to avoid conflict bindings_[static_cast(Action::TOGGLE_WORLD_MAP)] = ImGuiKey_W; bindings_[static_cast(Action::TOGGLE_NAMEPLATES)] = ImGuiKey_V; - bindings_[static_cast(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_R; + bindings_[static_cast(Action::TOGGLE_RAID_FRAMES)] = ImGuiKey_F; // Reassigned from R (now camera reset) bindings_[static_cast(Action::TOGGLE_QUEST_LOG)] = ImGuiKey_Q; }