diff --git a/include/rendering/minimap.hpp b/include/rendering/minimap.hpp index afefed88..f0adfaa5 100644 --- a/include/rendering/minimap.hpp +++ b/include/rendering/minimap.hpp @@ -78,7 +78,7 @@ private: int mapSize = 200; float viewRadius = 400.0f; // world units visible in minimap radius bool enabled = true; - bool rotateWithCamera = true; + bool rotateWithCamera = false; // Throttling float updateIntervalSec = 0.25f; diff --git a/include/ui/game_screen.hpp b/include/ui/game_screen.hpp index ce376b46..dd5faf43 100644 --- a/include/ui/game_screen.hpp +++ b/include/ui/game_screen.hpp @@ -70,11 +70,11 @@ private: float pendingMouseSensitivity = 0.2f; bool pendingInvertMouse = false; int pendingUiOpacity = 65; - bool pendingMinimapRotate = true; + bool pendingMinimapRotate = false; // UI element transparency (0.0 = fully transparent, 1.0 = fully opaque) float uiOpacity_ = 0.65f; - bool minimapRotate_ = true; + bool minimapRotate_ = false; /** * Render player info window diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 3f9d56b3..f0134051 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -4145,7 +4145,7 @@ void GameScreen::renderSettingsWindow() { ImGui::Checkbox("Rotate Minimap", &pendingMinimapRotate); if (ImGui::Button("Restore Interface Defaults", ImVec2(-1, 0))) { pendingUiOpacity = 65; - pendingMinimapRotate = true; + pendingMinimapRotate = false; } ImGui::Spacing();