feat(editor): add --gen-texture-vines climbing-plant pattern

Solid wall background plus N vine paths that walk upward from
the bottom edge with a smooth cosine drift + tiny per-step
horizontal jitter. Each vine paints 2 pixels wide on every row
it visits so the trail reads as a thin band rather than a
single-pixel line.

Defaults: vineCount=8, seed=1. Useful for ruined castle walls,
overgrown ruins, jungle temple textures, ivy-covered facades.
Brings the procedural texture pattern set to 27.
This commit is contained in:
Kelsi 2026-05-09 02:37:06 -07:00
parent 98c7621e1d
commit 9890429e3c
3 changed files with 101 additions and 1 deletions

View file

@ -2183,6 +2183,101 @@ int handleStars(int& i, int argc, char** argv) {
return 0;
}
int handleVines(int& i, int argc, char** argv) {
// Wall with climbing vines: solid wall background plus N
// vine paths that walk upward from the bottom edge with
// small horizontal jitter, leaving a 2-px-wide vine trail
// on every column they pass through.
std::string outPath = argv[++i];
std::string wallHex = argv[++i];
std::string vineHex = argv[++i];
uint32_t seed = 1;
int vineCount = 8;
int W = 256, H = 256;
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { seed = static_cast<uint32_t>(std::stoul(argv[++i])); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { vineCount = std::stoi(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { W = std::stoi(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { H = std::stoi(argv[++i]); } catch (...) {}
}
if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
vineCount < 0 || vineCount > 256) {
std::fprintf(stderr,
"gen-texture-vines: invalid dims (W/H 1..8192, vineCount 0..256)\n");
return 1;
}
uint8_t wr, wg, wb_, vr, vg, vb;
if (!parseHex(wallHex, wr, wg, wb_)) {
std::fprintf(stderr,
"gen-texture-vines: '%s' is not a valid hex color\n",
wallHex.c_str());
return 1;
}
if (!parseHex(vineHex, vr, vg, vb)) {
std::fprintf(stderr,
"gen-texture-vines: '%s' is not a valid hex color\n",
vineHex.c_str());
return 1;
}
uint32_t state = seed ? seed : 1u;
auto next01 = [&state]() -> float {
state = state * 1664525u + 1013904223u;
return (state >> 8) * (1.0f / 16777216.0f);
};
std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
// Background: flat wall color.
for (int p = 0; p < W * H; ++p) {
size_t i2 = static_cast<size_t>(p) * 3;
pixels[i2 + 0] = wr;
pixels[i2 + 1] = wg;
pixels[i2 + 2] = wb_;
}
// Each vine: pick a starting x at the bottom, walk upward
// with a small per-step horizontal drift. Set 2 pixels wide
// on each visited row so the vine reads as a thin band rather
// than a single-pixel line.
int leafPixels = 0;
for (int v = 0; v < vineCount; ++v) {
float x = next01() * W;
for (int y = H - 1; y >= 0; --y) {
// Drift: cosine wave + tiny random jitter.
x += std::cos(y * 0.08f + v * 1.7f) * 0.6f;
x += (next01() - 0.5f) * 0.4f;
int xi = static_cast<int>(x);
for (int dx = 0; dx < 2; ++dx) {
int px = xi + dx;
if (px < 0 || px >= W) continue;
size_t i2 = (static_cast<size_t>(y) * W + px) * 3;
pixels[i2 + 0] = vr;
pixels[i2 + 1] = vg;
pixels[i2 + 2] = vb;
++leafPixels;
}
}
}
if (!stbi_write_png(outPath.c_str(), W, H, 3,
pixels.data(), W * 3)) {
std::fprintf(stderr,
"gen-texture-vines: stbi_write_png failed for %s\n",
outPath.c_str());
return 1;
}
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" size : %dx%d\n", W, H);
std::printf(" wall/vine : %s / %s\n",
wallHex.c_str(), vineHex.c_str());
std::printf(" vines : %d (%d painted pixels)\n",
vineCount, leafPixels);
std::printf(" seed : %u\n", seed);
return 0;
}
} // namespace
bool handleGenTexture(int& i, int argc, char** argv, int& outRc) {
@ -2257,6 +2352,9 @@ bool handleGenTexture(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-texture-stars") == 0 && i + 3 < argc) {
outRc = handleStars(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-texture-vines") == 0 && i + 3 < argc) {
outRc = handleVines(i, argc, argv); return true;
}
return false;
}

View file

@ -81,6 +81,8 @@ void printUsage(const char* argv0) {
std::printf(" Sky with puffy clouds: multi-octave noise thresholded by coverage (default 0.5)\n");
std::printf(" --gen-texture-stars <out.png> <bgHex> <starHex> [seed] [density] [W H]\n");
std::printf(" Night sky with scattered stars (varied brightness, density 0..1, default 0.005)\n");
std::printf(" --gen-texture-vines <out.png> <wallHex> <vineHex> [seed] [vineCount] [W H]\n");
std::printf(" Wall with climbing vines: meandering vertical paths via random walk (default 8 vines)\n");
std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");

View file

@ -212,7 +212,7 @@ int main(int argc, char* argv[]) {
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",