feat(editor): add --gen-texture-vines climbing-plant pattern

Solid wall background plus N vine paths that walk upward from
the bottom edge with a smooth cosine drift + tiny per-step
horizontal jitter. Each vine paints 2 pixels wide on every row
it visits so the trail reads as a thin band rather than a
single-pixel line.

Defaults: vineCount=8, seed=1. Useful for ruined castle walls,
overgrown ruins, jungle temple textures, ivy-covered facades.
Brings the procedural texture pattern set to 27.
This commit is contained in:
Kelsi 2026-05-09 02:37:06 -07:00
parent 98c7621e1d
commit 9890429e3c
3 changed files with 101 additions and 1 deletions

View file

@ -212,7 +212,7 @@ int main(int argc, char* argv[]) {
"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
"--gen-texture-clouds", "--gen-texture-stars",
"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",