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feat(editor): add --gen-texture-vines climbing-plant pattern
Solid wall background plus N vine paths that walk upward from the bottom edge with a smooth cosine drift + tiny per-step horizontal jitter. Each vine paints 2 pixels wide on every row it visits so the trail reads as a thin band rather than a single-pixel line. Defaults: vineCount=8, seed=1. Useful for ruined castle walls, overgrown ruins, jungle temple textures, ivy-covered facades. Brings the procedural texture pattern set to 27.
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3 changed files with 101 additions and 1 deletions
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@ -212,7 +212,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--gen-texture-clouds", "--gen-texture-stars",
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"--gen-texture-clouds", "--gen-texture-stars", "--gen-texture-vines",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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