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refactor: extract guidToUnitId/getQuestTitle helpers and misc cleanup
- Extract guidToUnitId(), getQuestTitle(), findQuestLogEntry() helpers to replace 14 duplicated GUID-to-unitId patterns and 7 quest log search patterns in game_handler.cpp - Remove duplicate #include in renderer.cpp - Remove commented-out model cleanup code in terrain_manager.cpp - Replace C-style casts with static_cast in auth and transport code
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7 changed files with 57 additions and 124 deletions
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@ -33,7 +33,6 @@
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/dbc_loader.hpp"
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#include "pipeline/dbc_layout.hpp"
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#include "pipeline/m2_loader.hpp"
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#include "pipeline/wmo_loader.hpp"
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#include "pipeline/adt_loader.hpp"
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#include "pipeline/terrain_mesh.hpp"
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@ -2325,17 +2325,6 @@ void TerrainManager::streamTiles() {
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}
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if (!tilesToUnload.empty()) {
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// Don't clean up models during streaming - keep them in VRAM for performance
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// Modern GPUs have 8-16GB VRAM, models are only ~hundreds of MB
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// Cleanup can be done manually when memory pressure is detected
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// NOTE: Disabled permanent model cleanup to leverage modern VRAM capacity
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// if (m2Renderer) {
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// m2Renderer->cleanupUnusedModels();
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// }
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// if (wmoRenderer) {
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// wmoRenderer->cleanupUnusedModels();
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// }
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LOG_INFO("Unloaded ", tilesToUnload.size(), " distant tiles, ",
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loadedTiles.size(), " remain (models kept in VRAM)");
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}
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