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feat(editor): add --gen-texture-honeycomb hexagonal-cell pattern
42nd procedural texture: hexagonal cell tiling produced by Voronoi over a triangular seed lattice — alternating-row hex seeds at horizontal step sqrt(3)*s and vertical step 1.5*s naturally produce perfect hexagonal Voronoi cells without needing the full pointy-top hex-tile math. Border pixels are detected by ratio of second-nearest / nearest seed distances (1.04x threshold) so border thickness scales naturally with hex size and stays a couple of pixels across the whole image. Useful for beehives, dragon scales, sci-fi panels, magical wards, mosaic tile floors. Defaults to 16-px hex side.
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3 changed files with 113 additions and 1 deletions
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@ -117,6 +117,8 @@ void printUsage(const char* argv0) {
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std::printf(" Gingham: 3-tone fabric — bg + perpendicular stripes + darker color where they cross\n");
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std::printf(" --gen-texture-lattice <out.png> <bgHex> <lineHex> [spacing] [width] [W H]\n");
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std::printf(" Lattice: ±45° diagonal grid forming diamond openings (garden trellis / mesh fence)\n");
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std::printf(" --gen-texture-honeycomb <out.png> <fillHex> <borderHex> [hexSide] [W H]\n");
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std::printf(" Honeycomb: hexagonal cells via Voronoi over a triangular seed lattice\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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