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feat(editor): add --gen-texture-honeycomb hexagonal-cell pattern
42nd procedural texture: hexagonal cell tiling produced by Voronoi over a triangular seed lattice — alternating-row hex seeds at horizontal step sqrt(3)*s and vertical step 1.5*s naturally produce perfect hexagonal Voronoi cells without needing the full pointy-top hex-tile math. Border pixels are detected by ratio of second-nearest / nearest seed distances (1.04x threshold) so border thickness scales naturally with hex size and stays a couple of pixels across the whole image. Useful for beehives, dragon scales, sci-fi panels, magical wards, mosaic tile floors. Defaults to 16-px hex side.
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3 changed files with 113 additions and 1 deletions
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@ -174,7 +174,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-shingles", "--gen-texture-frost",
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"--gen-texture-parquet", "--gen-texture-bubbles",
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"--gen-texture-spider-web", "--gen-texture-gingham",
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"--gen-texture-lattice",
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"--gen-texture-lattice", "--gen-texture-honeycomb",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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