Improve UI layout, spell casting, and realm selection screen

- Fix action bar, bag bar, chat window to track window resize (Always pos)
- Show spell names in cast bar instead of spell IDs
- Play precast/cast-complete sounds via SpellSoundManager
- Fix hearthstone to use CMSG_CAST_SPELL directly (avoids slot sync issues)
- Show map name instead of coordinates in hearthstone tooltip
- Show cooldown time remaining in action bar tooltips
- Search equipped slots and bags for action bar item icons
- Redesign realm screen: back button, larger table/buttons, auto-select
  realm with characters, double-click to enter, proportional columns
This commit is contained in:
Kelsi 2026-02-17 03:50:36 -08:00
parent b8f1f15eb4
commit 99723abfac
6 changed files with 261 additions and 103 deletions

View file

@ -30,12 +30,15 @@ public:
onRealmSelected = callback;
}
void setOnBack(std::function<void()> cb) { onBack = std::move(cb); }
/**
* Reset selection state (e.g., when switching servers)
*/
void reset() {
selectedRealmIndex = -1;
realmSelected = false;
autoSelectAttempted = false;
selectedRealmName.clear();
selectedRealmAddress.clear();
statusMessage.clear();
@ -56,6 +59,7 @@ private:
// UI state
int selectedRealmIndex = -1;
bool realmSelected = false;
bool autoSelectAttempted = false;
std::string selectedRealmName;
std::string selectedRealmAddress;
@ -64,6 +68,7 @@ private:
// Callbacks
std::function<void(const std::string&, const std::string&)> onRealmSelected;
std::function<void()> onBack;
/**
* Update status message

View file

@ -961,6 +961,15 @@ void Application::setupUICallbacks() {
}
});
// Realm screen back button - return to login
uiManager->getRealmScreen().setOnBack([this]() {
if (authHandler) {
authHandler->disconnect();
}
uiManager->getRealmScreen().reset();
setState(AppState::AUTHENTICATION);
});
// Character selection callback
uiManager->getCharacterScreen().setOnCharacterSelected([this](uint64_t characterGuid) {
LOG_INFO("Character selected: GUID=0x", std::hex, characterGuid, std::dec);

View file

@ -7,6 +7,7 @@
#include "game/opcodes.hpp"
#include "game/update_field_table.hpp"
#include "rendering/renderer.hpp"
#include "audio/spell_sound_manager.hpp"
#include "pipeline/dbc_layout.hpp"
#include "network/world_socket.hpp"
#include "network/packet.hpp"
@ -6917,14 +6918,12 @@ void GameHandler::castSpell(uint32_t spellId, uint64_t targetGuid) {
if (casting) return; // Already casting
// Hearthstone is item-bound; use the item rather than direct spell cast.
if (spellId == 8690) {
LOG_INFO("Hearthstone spell intercepted, routing to useItemById(6948)");
useItemById(6948);
return;
}
// Hearthstone: cast spell directly (server checks item in inventory)
// Using CMSG_CAST_SPELL is more reliable than CMSG_USE_ITEM which
// depends on slot indices matching between client and server.
uint64_t target = targetGuid != 0 ? targetGuid : this->targetGuid;
// Self-targeted spells like hearthstone should not send a target
if (spellId == 8690) target = 0;
auto packet = packetParsers_
? packetParsers_->buildCastSpell(spellId, target, ++castCount)
: CastSpellPacket::build(spellId, target, ++castCount);
@ -7031,6 +7030,13 @@ void GameHandler::handleSpellStart(network::Packet& packet) {
currentCastSpellId = data.spellId;
castTimeTotal = data.castTime / 1000.0f;
castTimeRemaining = castTimeTotal;
// Play precast (channeling) sound
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* ssm = renderer->getSpellSoundManager()) {
ssm->playPrecast(audio::SpellSoundManager::MagicSchool::ARCANE, audio::SpellSoundManager::SpellPower::MEDIUM);
}
}
}
}
@ -7040,6 +7046,13 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
// Cast completed
if (data.casterUnit == playerGuid) {
// Play cast-complete sound before clearing state
if (auto* renderer = core::Application::getInstance().getRenderer()) {
if (auto* ssm = renderer->getSpellSoundManager()) {
ssm->playCast(audio::SpellSoundManager::MagicSchool::ARCANE);
}
}
casting = false;
currentCastSpellId = 0;
castTimeRemaining = 0.0f;

View file

@ -543,14 +543,16 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
float chatH = 220.0f;
float chatX = 8.0f;
float chatY = screenH - chatH - 80.0f; // Above action bar
if (!chatWindowPosInit_) {
chatWindowPos_ = ImVec2(chatX, chatY);
chatWindowPosInit_ = true;
}
if (chatWindowLocked) {
// Always recompute position from current window size when locked
chatWindowPos_ = ImVec2(chatX, chatY);
ImGui::SetNextWindowSize(ImVec2(chatW, chatH), ImGuiCond_Always);
ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_Always);
} else {
if (!chatWindowPosInit_) {
chatWindowPos_ = ImVec2(chatX, chatY);
chatWindowPosInit_ = true;
}
ImGui::SetNextWindowSize(ImVec2(chatW, chatH), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_FirstUseEver);
}
@ -3035,10 +3037,10 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
float barX = (screenW - barW) / 2.0f;
float barY = screenH - barH;
ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar;
@ -3098,10 +3100,12 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
// Try to get icon texture for this slot
GLuint iconTex = 0;
const game::ItemDef* barItemDef = nullptr;
uint32_t itemDisplayInfoId = 0;
std::string itemNameFromQuery;
if (slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
iconTex = getSpellIcon(slot.id, assetMgr);
} else if (slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
// Look up item in inventory for icon and name
// Search backpack
auto& inv = gameHandler.getInventory();
for (int bi = 0; bi < inv.getBackpackSize(); bi++) {
const auto& bs = inv.getBackpackSlot(bi);
@ -3110,8 +3114,41 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
break;
}
}
// Search equipped slots
if (!barItemDef) {
for (int ei = 0; ei < game::Inventory::NUM_EQUIP_SLOTS; ei++) {
const auto& es = inv.getEquipSlot(static_cast<game::EquipSlot>(ei));
if (!es.empty() && es.item.itemId == slot.id) {
barItemDef = &es.item;
break;
}
}
}
// Search extra bags
if (!barItemDef) {
for (int bag = 0; bag < game::Inventory::NUM_BAG_SLOTS && !barItemDef; bag++) {
for (int si = 0; si < inv.getBagSize(bag); si++) {
const auto& bs = inv.getBagSlot(bag, si);
if (!bs.empty() && bs.item.itemId == slot.id) {
barItemDef = &bs.item;
break;
}
}
}
}
if (barItemDef && barItemDef->displayInfoId != 0) {
iconTex = inventoryScreen.getItemIcon(barItemDef->displayInfoId);
itemDisplayInfoId = barItemDef->displayInfoId;
}
// Fallback: use item info cache (from server query responses)
if (itemDisplayInfoId == 0) {
if (auto* info = gameHandler.getItemInfo(slot.id)) {
itemDisplayInfoId = info->displayInfoId;
if (itemNameFromQuery.empty() && !info->name.empty())
itemNameFromQuery = info->name;
}
}
if (itemDisplayInfoId != 0) {
iconTex = inventoryScreen.getItemIcon(itemDisplayInfoId);
}
}
@ -3201,18 +3238,49 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
}
// Tooltip
if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
std::string fullName = getSpellName(slot.id);
if (ImGui::IsItemHovered() && !slot.isEmpty() && slot.id != 0) {
ImGui::BeginTooltip();
ImGui::Text("%s", fullName.c_str());
ImGui::TextDisabled("Spell ID: %u", slot.id);
ImGui::EndTooltip();
} else if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
ImGui::BeginTooltip();
if (barItemDef) {
ImGui::Text("%s", barItemDef->name.c_str());
} else {
ImGui::Text("Item #%u", slot.id);
if (slot.type == game::ActionBarSlot::SPELL) {
std::string fullName = getSpellName(slot.id);
ImGui::Text("%s", fullName.c_str());
// Hearthstone: show bind point info
if (slot.id == 8690) {
uint32_t mapId = 0;
glm::vec3 pos;
if (gameHandler.getHomeBind(mapId, pos)) {
const char* mapName = "Unknown";
switch (mapId) {
case 0: mapName = "Eastern Kingdoms"; break;
case 1: mapName = "Kalimdor"; break;
case 530: mapName = "Outland"; break;
case 571: mapName = "Northrend"; break;
}
ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f),
"Home: %s", mapName);
}
ImGui::TextDisabled("Use: Teleport home");
}
} else if (slot.type == game::ActionBarSlot::ITEM) {
if (barItemDef && !barItemDef->name.empty()) {
ImGui::Text("%s", barItemDef->name.c_str());
} else if (!itemNameFromQuery.empty()) {
ImGui::Text("%s", itemNameFromQuery.c_str());
} else {
ImGui::Text("Item #%u", slot.id);
}
}
// Show cooldown time remaining
if (onCooldown) {
float cd = slot.cooldownRemaining;
if (cd >= 60.0f) {
int mins = static_cast<int>(cd) / 60;
int secs = static_cast<int>(cd) % 60;
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.2f, 1.0f),
"Cooldown: %d min %d sec", mins, secs);
} else {
ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.2f, 1.0f),
"Cooldown: %.1f sec", cd);
}
}
ImGui::EndTooltip();
}
@ -3301,10 +3369,10 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
float barX = screenW - barW - 10.0f;
float barY = screenH - barH - 10.0f;
ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollbar;
@ -3534,8 +3602,12 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.8f, 0.6f, 0.2f, 1.0f));
char overlay[64];
snprintf(overlay, sizeof(overlay), "Spell %u (%.1fs)",
gameHandler.getCurrentCastSpellId(), gameHandler.getCastTimeRemaining());
uint32_t currentSpellId = gameHandler.getCurrentCastSpellId();
const std::string& spellName = gameHandler.getSpellName(currentSpellId);
if (!spellName.empty())
snprintf(overlay, sizeof(overlay), "%s (%.1fs)", spellName.c_str(), gameHandler.getCastTimeRemaining());
else
snprintf(overlay, sizeof(overlay), "Casting... (%.1fs)", gameHandler.getCastTimeRemaining());
ImGui::ProgressBar(progress, ImVec2(-1, 20), overlay);
ImGui::PopStyleColor();
}

View file

@ -1415,11 +1415,20 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item) {
uint32_t mapId = 0;
glm::vec3 pos;
if (gameHandler_->getHomeBind(mapId, pos)) {
ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f),
"Home: map %u (%.1f, %.1f, %.1f)", mapId, pos.x, pos.y, pos.z);
const char* mapName = "Unknown";
switch (mapId) {
case 0: mapName = "Eastern Kingdoms"; break;
case 1: mapName = "Kalimdor"; break;
case 530: mapName = "Outland"; break;
case 571: mapName = "Northrend"; break;
case 13: mapName = "Test"; break;
case 169: mapName = "Emerald Dream"; break;
}
ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Home: %s", mapName);
} else {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Home: not set");
}
ImGui::TextDisabled("Use: Teleport home");
}
// Slot type

View file

@ -20,6 +20,12 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
ImGui::Begin("Realm Selection", nullptr,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
// Header with title and back button
if (ImGui::Button("Back", ImVec2(100, 36))) {
if (onBack) onBack();
}
ImGui::SameLine();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 6.0f);
ImGui::Text("Select a Realm");
ImGui::Separator();
ImGui::Spacing();
@ -38,140 +44,184 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
if (realms.empty()) {
ImGui::Text("No realms available. Requesting realm list...");
authHandler.requestRealmList();
} else if (realms.size() == 1 && !realmSelected && !realms[0].lock) {
// Auto-select the only available realm
selectedRealmIndex = 0;
realmSelected = true;
selectedRealmName = realms[0].name;
selectedRealmAddress = realms[0].address;
setStatus("Auto-selecting realm: " + realms[0].name);
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
} else {
// Realm table
if (ImGui::BeginTable("RealmsTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
// Auto-select: prefer realm with characters, then single realm, then first available
if (!autoSelectAttempted && !realmSelected) {
autoSelectAttempted = true;
// First: look for realm with characters
int bestRealm = -1;
for (size_t i = 0; i < realms.size(); ++i) {
if (!realms[i].lock && realms[i].characters > 0) {
bestRealm = static_cast<int>(i);
break;
}
}
// If only one realm and it's unlocked, auto-connect
if (realms.size() == 1 && !realms[0].lock) {
selectedRealmIndex = 0;
realmSelected = true;
selectedRealmName = realms[0].name;
selectedRealmAddress = realms[0].address;
setStatus("Auto-selecting realm: " + realms[0].name);
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
} else if (bestRealm >= 0) {
// Pre-highlight realm with characters (don't auto-connect, let user confirm)
selectedRealmIndex = bestRealm;
}
}
// Calculate row height for table - use more vertical space
float rowHeight = std::max(28.0f, ImGui::GetTextLineHeight() + 16.0f);
// Reserve space for bottom panel (selected realm info + buttons)
float bottomPanelHeight = 120.0f;
float tableHeight = ImGui::GetContentRegionAvail().y - bottomPanelHeight;
if (tableHeight < 200.0f) tableHeight = 200.0f;
// Realm table - fills available width and height
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(12.0f, 8.0f));
if (ImGui::BeginTable("RealmsTable", 5,
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg |
ImGuiTableFlags_ScrollY | ImGuiTableFlags_Resizable,
ImVec2(0, tableHeight))) {
// Proportional columns
float totalW = ImGui::GetContentRegionAvail().x;
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 60.0f);
ImGui::TableSetupColumn("Population", ImGuiTableColumnFlags_WidthFixed, 80.0f);
ImGui::TableSetupColumn("Characters", ImGuiTableColumnFlags_WidthFixed, 80.0f);
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, 100.0f);
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
ImGui::TableSetupColumn("Population", ImGuiTableColumnFlags_WidthFixed, totalW * 0.14f);
ImGui::TableSetupColumn("Characters", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
ImGui::TableHeadersRow();
for (size_t i = 0; i < realms.size(); ++i) {
const auto& realm = realms[i];
ImGui::TableNextRow();
ImGui::TableNextRow(0, rowHeight);
// Name column (selectable)
// Name column (selectable, double-click to enter)
ImGui::TableSetColumnIndex(0);
bool isSelected = (selectedRealmIndex == static_cast<int>(i));
if (ImGui::Selectable(realm.name.c_str(), isSelected, ImGuiSelectableFlags_SpanAllColumns)) {
char nameLabel[256];
snprintf(nameLabel, sizeof(nameLabel), "%s##realm%zu", realm.name.c_str(), i);
if (ImGui::Selectable(nameLabel, isSelected,
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowDoubleClick,
ImVec2(0, rowHeight - 8.0f))) {
selectedRealmIndex = static_cast<int>(i);
if (ImGui::IsMouseDoubleClicked(0) && !realm.lock) {
realmSelected = true;
selectedRealmName = realm.name;
selectedRealmAddress = realm.address;
setStatus("Connecting to realm: " + realm.name);
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
}
}
// Type column
ImGui::TableSetColumnIndex(1);
if (realm.icon == 0) {
ImGui::Text("Normal");
} else if (realm.icon == 1) {
ImGui::Text("PvP");
} else if (realm.icon == 4) {
ImGui::Text("RP");
} else if (realm.icon == 6) {
ImGui::Text("RP-PvP");
} else {
ImGui::Text("Type %d", realm.icon);
}
if (realm.icon == 0) ImGui::Text("Normal");
else if (realm.icon == 1) ImGui::Text("PvP");
else if (realm.icon == 4) ImGui::Text("RP");
else if (realm.icon == 6) ImGui::Text("RP-PvP");
else ImGui::Text("Type %d", realm.icon);
// Population column
ImGui::TableSetColumnIndex(2);
ImVec4 popColor = getPopulationColor(realm.population);
ImGui::PushStyleColor(ImGuiCol_Text, popColor);
if (realm.population < 0.5f) {
ImGui::Text("Low");
} else if (realm.population < 1.0f) {
ImGui::Text("Medium");
} else if (realm.population < 2.0f) {
ImGui::Text("High");
} else {
ImGui::Text("Full");
}
if (realm.population < 0.5f) ImGui::Text("Low");
else if (realm.population < 1.0f) ImGui::Text("Medium");
else if (realm.population < 2.0f) ImGui::Text("High");
else ImGui::Text("Full");
ImGui::PopStyleColor();
// Characters column
ImGui::TableSetColumnIndex(3);
ImGui::Text("%d", realm.characters);
if (realm.characters > 0) {
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "%d", realm.characters);
} else {
ImGui::TextDisabled("0");
}
// Status column
ImGui::TableSetColumnIndex(4);
const char* status = getRealmStatus(realm.flags);
if (realm.lock) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
ImGui::Text("Locked");
ImGui::PopStyleColor();
ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "Locked");
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
ImGui::Text("%s", status);
ImGui::PopStyleColor();
ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.3f, 1.0f), "%s", status);
}
}
ImGui::EndTable();
}
ImGui::PopStyleVar(); // CellPadding
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Selected realm info
// Bottom panel: selected realm info + action buttons
if (selectedRealmIndex >= 0 && selectedRealmIndex < static_cast<int>(realms.size())) {
const auto& realm = realms[selectedRealmIndex];
ImGui::Text("Selected Realm:");
ImGui::Indent();
ImGui::Text("Name: %s", realm.name.c_str());
ImGui::Text("Address: %s", realm.address.c_str());
ImGui::Text("Characters: %d", realm.characters);
if (realm.hasVersionInfo()) {
ImGui::Text("Version: %d.%d.%d (build %d)",
realm.majorVersion, realm.minorVersion, realm.patchVersion, realm.build);
ImGui::Text("Selected: %s", realm.name.c_str());
ImGui::SameLine();
ImGui::TextDisabled("(%s)", realm.address.c_str());
if (realm.characters > 0) {
ImGui::SameLine();
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f),
" - %d character%s", realm.characters, realm.characters > 1 ? "s" : "");
}
if (realm.hasVersionInfo()) {
ImGui::SameLine();
ImGui::TextDisabled(" v%d.%d.%d",
realm.majorVersion, realm.minorVersion, realm.patchVersion);
}
ImGui::Unindent();
ImGui::Spacing();
// Connect button
// Enter Realm button (large)
if (!realm.lock) {
if (ImGui::Button("Enter Realm", ImVec2(120, 0))) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.15f, 0.45f, 0.15f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.6f, 0.2f, 1.0f));
if (ImGui::Button("Enter Realm", ImVec2(200, 40))) {
realmSelected = true;
selectedRealmName = realm.name;
selectedRealmAddress = realm.address;
setStatus("Connecting to realm: " + realm.name);
// Call callback
if (onRealmSelected) {
onRealmSelected(selectedRealmName, selectedRealmAddress);
}
}
ImGui::PopStyleColor(2);
} else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
ImGui::Button("Realm Locked", ImVec2(120, 0));
ImGui::Button("Realm Locked", ImVec2(200, 40));
ImGui::PopStyleColor();
}
ImGui::SameLine(0, 16.0f);
if (ImGui::Button("Refresh", ImVec2(120, 40))) {
authHandler.requestRealmList();
setStatus("Refreshing realm list...");
}
} else {
ImGui::TextDisabled("Click a realm to select it, or double-click to enter.");
ImGui::Spacing();
if (ImGui::Button("Refresh", ImVec2(120, 40))) {
authHandler.requestRealmList();
setStatus("Refreshing realm list...");
}
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Refresh button
if (ImGui::Button("Refresh Realm List", ImVec2(150, 0))) {
authHandler.requestRealmList();
setStatus("Refreshing realm list...");
}
ImGui::End();
}