mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Improve UI layout, spell casting, and realm selection screen
- Fix action bar, bag bar, chat window to track window resize (Always pos) - Show spell names in cast bar instead of spell IDs - Play precast/cast-complete sounds via SpellSoundManager - Fix hearthstone to use CMSG_CAST_SPELL directly (avoids slot sync issues) - Show map name instead of coordinates in hearthstone tooltip - Show cooldown time remaining in action bar tooltips - Search equipped slots and bags for action bar item icons - Redesign realm screen: back button, larger table/buttons, auto-select realm with characters, double-click to enter, proportional columns
This commit is contained in:
parent
b8f1f15eb4
commit
99723abfac
6 changed files with 261 additions and 103 deletions
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@ -30,12 +30,15 @@ public:
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onRealmSelected = callback;
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}
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void setOnBack(std::function<void()> cb) { onBack = std::move(cb); }
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/**
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* Reset selection state (e.g., when switching servers)
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*/
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void reset() {
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selectedRealmIndex = -1;
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realmSelected = false;
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autoSelectAttempted = false;
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selectedRealmName.clear();
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selectedRealmAddress.clear();
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statusMessage.clear();
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@ -56,6 +59,7 @@ private:
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// UI state
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int selectedRealmIndex = -1;
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bool realmSelected = false;
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bool autoSelectAttempted = false;
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std::string selectedRealmName;
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std::string selectedRealmAddress;
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@ -64,6 +68,7 @@ private:
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// Callbacks
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std::function<void(const std::string&, const std::string&)> onRealmSelected;
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std::function<void()> onBack;
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/**
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* Update status message
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@ -961,6 +961,15 @@ void Application::setupUICallbacks() {
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}
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});
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// Realm screen back button - return to login
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uiManager->getRealmScreen().setOnBack([this]() {
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if (authHandler) {
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authHandler->disconnect();
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}
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uiManager->getRealmScreen().reset();
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setState(AppState::AUTHENTICATION);
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});
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// Character selection callback
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uiManager->getCharacterScreen().setOnCharacterSelected([this](uint64_t characterGuid) {
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LOG_INFO("Character selected: GUID=0x", std::hex, characterGuid, std::dec);
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@ -7,6 +7,7 @@
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#include "game/opcodes.hpp"
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#include "game/update_field_table.hpp"
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#include "rendering/renderer.hpp"
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#include "audio/spell_sound_manager.hpp"
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#include "pipeline/dbc_layout.hpp"
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#include "network/world_socket.hpp"
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#include "network/packet.hpp"
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@ -6917,14 +6918,12 @@ void GameHandler::castSpell(uint32_t spellId, uint64_t targetGuid) {
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if (casting) return; // Already casting
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// Hearthstone is item-bound; use the item rather than direct spell cast.
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if (spellId == 8690) {
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LOG_INFO("Hearthstone spell intercepted, routing to useItemById(6948)");
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useItemById(6948);
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return;
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}
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// Hearthstone: cast spell directly (server checks item in inventory)
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// Using CMSG_CAST_SPELL is more reliable than CMSG_USE_ITEM which
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// depends on slot indices matching between client and server.
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uint64_t target = targetGuid != 0 ? targetGuid : this->targetGuid;
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// Self-targeted spells like hearthstone should not send a target
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if (spellId == 8690) target = 0;
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auto packet = packetParsers_
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? packetParsers_->buildCastSpell(spellId, target, ++castCount)
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: CastSpellPacket::build(spellId, target, ++castCount);
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@ -7031,6 +7030,13 @@ void GameHandler::handleSpellStart(network::Packet& packet) {
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currentCastSpellId = data.spellId;
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castTimeTotal = data.castTime / 1000.0f;
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castTimeRemaining = castTimeTotal;
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// Play precast (channeling) sound
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* ssm = renderer->getSpellSoundManager()) {
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ssm->playPrecast(audio::SpellSoundManager::MagicSchool::ARCANE, audio::SpellSoundManager::SpellPower::MEDIUM);
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}
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}
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}
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}
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@ -7040,6 +7046,13 @@ void GameHandler::handleSpellGo(network::Packet& packet) {
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// Cast completed
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if (data.casterUnit == playerGuid) {
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// Play cast-complete sound before clearing state
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* ssm = renderer->getSpellSoundManager()) {
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ssm->playCast(audio::SpellSoundManager::MagicSchool::ARCANE);
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}
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}
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casting = false;
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currentCastSpellId = 0;
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castTimeRemaining = 0.0f;
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@ -543,14 +543,16 @@ void GameScreen::renderChatWindow(game::GameHandler& gameHandler) {
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float chatH = 220.0f;
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float chatX = 8.0f;
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float chatY = screenH - chatH - 80.0f; // Above action bar
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if (!chatWindowPosInit_) {
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chatWindowPos_ = ImVec2(chatX, chatY);
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chatWindowPosInit_ = true;
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}
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if (chatWindowLocked) {
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// Always recompute position from current window size when locked
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chatWindowPos_ = ImVec2(chatX, chatY);
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ImGui::SetNextWindowSize(ImVec2(chatW, chatH), ImGuiCond_Always);
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ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_Always);
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} else {
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if (!chatWindowPosInit_) {
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chatWindowPos_ = ImVec2(chatX, chatY);
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chatWindowPosInit_ = true;
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}
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ImGui::SetNextWindowSize(ImVec2(chatW, chatH), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(chatWindowPos_, ImGuiCond_FirstUseEver);
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}
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@ -3035,10 +3037,10 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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float barX = (screenW - barW) / 2.0f;
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float barY = screenH - barH;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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@ -3098,10 +3100,12 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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// Try to get icon texture for this slot
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GLuint iconTex = 0;
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const game::ItemDef* barItemDef = nullptr;
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uint32_t itemDisplayInfoId = 0;
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std::string itemNameFromQuery;
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if (slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
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iconTex = getSpellIcon(slot.id, assetMgr);
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} else if (slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
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// Look up item in inventory for icon and name
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// Search backpack
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auto& inv = gameHandler.getInventory();
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for (int bi = 0; bi < inv.getBackpackSize(); bi++) {
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const auto& bs = inv.getBackpackSlot(bi);
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@ -3110,8 +3114,41 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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break;
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}
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}
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// Search equipped slots
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if (!barItemDef) {
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for (int ei = 0; ei < game::Inventory::NUM_EQUIP_SLOTS; ei++) {
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const auto& es = inv.getEquipSlot(static_cast<game::EquipSlot>(ei));
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if (!es.empty() && es.item.itemId == slot.id) {
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barItemDef = &es.item;
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break;
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}
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}
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}
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// Search extra bags
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if (!barItemDef) {
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for (int bag = 0; bag < game::Inventory::NUM_BAG_SLOTS && !barItemDef; bag++) {
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for (int si = 0; si < inv.getBagSize(bag); si++) {
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const auto& bs = inv.getBagSlot(bag, si);
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if (!bs.empty() && bs.item.itemId == slot.id) {
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barItemDef = &bs.item;
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break;
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}
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}
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}
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}
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if (barItemDef && barItemDef->displayInfoId != 0) {
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iconTex = inventoryScreen.getItemIcon(barItemDef->displayInfoId);
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itemDisplayInfoId = barItemDef->displayInfoId;
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}
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// Fallback: use item info cache (from server query responses)
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if (itemDisplayInfoId == 0) {
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if (auto* info = gameHandler.getItemInfo(slot.id)) {
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itemDisplayInfoId = info->displayInfoId;
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if (itemNameFromQuery.empty() && !info->name.empty())
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itemNameFromQuery = info->name;
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}
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}
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if (itemDisplayInfoId != 0) {
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iconTex = inventoryScreen.getItemIcon(itemDisplayInfoId);
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}
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}
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@ -3201,18 +3238,49 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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// Tooltip
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if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
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std::string fullName = getSpellName(slot.id);
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if (ImGui::IsItemHovered() && !slot.isEmpty() && slot.id != 0) {
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ImGui::BeginTooltip();
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ImGui::Text("%s", fullName.c_str());
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ImGui::TextDisabled("Spell ID: %u", slot.id);
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ImGui::EndTooltip();
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} else if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
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ImGui::BeginTooltip();
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if (barItemDef) {
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ImGui::Text("%s", barItemDef->name.c_str());
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} else {
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ImGui::Text("Item #%u", slot.id);
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if (slot.type == game::ActionBarSlot::SPELL) {
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std::string fullName = getSpellName(slot.id);
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ImGui::Text("%s", fullName.c_str());
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// Hearthstone: show bind point info
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if (slot.id == 8690) {
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uint32_t mapId = 0;
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glm::vec3 pos;
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if (gameHandler.getHomeBind(mapId, pos)) {
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const char* mapName = "Unknown";
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switch (mapId) {
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case 0: mapName = "Eastern Kingdoms"; break;
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case 1: mapName = "Kalimdor"; break;
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case 530: mapName = "Outland"; break;
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case 571: mapName = "Northrend"; break;
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}
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ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f),
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"Home: %s", mapName);
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}
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ImGui::TextDisabled("Use: Teleport home");
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}
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} else if (slot.type == game::ActionBarSlot::ITEM) {
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if (barItemDef && !barItemDef->name.empty()) {
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ImGui::Text("%s", barItemDef->name.c_str());
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} else if (!itemNameFromQuery.empty()) {
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ImGui::Text("%s", itemNameFromQuery.c_str());
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} else {
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ImGui::Text("Item #%u", slot.id);
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}
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}
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// Show cooldown time remaining
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if (onCooldown) {
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float cd = slot.cooldownRemaining;
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if (cd >= 60.0f) {
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int mins = static_cast<int>(cd) / 60;
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int secs = static_cast<int>(cd) % 60;
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ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.2f, 1.0f),
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"Cooldown: %d min %d sec", mins, secs);
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} else {
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ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.2f, 1.0f),
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"Cooldown: %.1f sec", cd);
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}
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}
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ImGui::EndTooltip();
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}
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@ -3301,10 +3369,10 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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float barX = screenW - barW - 10.0f;
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float barY = screenH - barH - 10.0f;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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@ -3534,8 +3602,12 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
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ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.8f, 0.6f, 0.2f, 1.0f));
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char overlay[64];
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snprintf(overlay, sizeof(overlay), "Spell %u (%.1fs)",
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gameHandler.getCurrentCastSpellId(), gameHandler.getCastTimeRemaining());
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uint32_t currentSpellId = gameHandler.getCurrentCastSpellId();
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const std::string& spellName = gameHandler.getSpellName(currentSpellId);
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if (!spellName.empty())
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snprintf(overlay, sizeof(overlay), "%s (%.1fs)", spellName.c_str(), gameHandler.getCastTimeRemaining());
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else
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snprintf(overlay, sizeof(overlay), "Casting... (%.1fs)", gameHandler.getCastTimeRemaining());
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ImGui::ProgressBar(progress, ImVec2(-1, 20), overlay);
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ImGui::PopStyleColor();
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}
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@ -1415,11 +1415,20 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item) {
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uint32_t mapId = 0;
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glm::vec3 pos;
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if (gameHandler_->getHomeBind(mapId, pos)) {
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ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f),
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"Home: map %u (%.1f, %.1f, %.1f)", mapId, pos.x, pos.y, pos.z);
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const char* mapName = "Unknown";
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switch (mapId) {
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case 0: mapName = "Eastern Kingdoms"; break;
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case 1: mapName = "Kalimdor"; break;
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case 530: mapName = "Outland"; break;
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case 571: mapName = "Northrend"; break;
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case 13: mapName = "Test"; break;
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case 169: mapName = "Emerald Dream"; break;
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}
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ImGui::TextColored(ImVec4(0.8f, 0.9f, 1.0f, 1.0f), "Home: %s", mapName);
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} else {
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ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Home: not set");
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}
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ImGui::TextDisabled("Use: Teleport home");
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}
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// Slot type
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@ -20,6 +20,12 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
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ImGui::Begin("Realm Selection", nullptr,
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
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// Header with title and back button
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if (ImGui::Button("Back", ImVec2(100, 36))) {
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if (onBack) onBack();
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}
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ImGui::SameLine();
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 6.0f);
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ImGui::Text("Select a Realm");
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ImGui::Separator();
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ImGui::Spacing();
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@ -38,140 +44,184 @@ void RealmScreen::render(auth::AuthHandler& authHandler) {
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if (realms.empty()) {
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ImGui::Text("No realms available. Requesting realm list...");
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authHandler.requestRealmList();
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} else if (realms.size() == 1 && !realmSelected && !realms[0].lock) {
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// Auto-select the only available realm
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selectedRealmIndex = 0;
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realmSelected = true;
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selectedRealmName = realms[0].name;
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selectedRealmAddress = realms[0].address;
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setStatus("Auto-selecting realm: " + realms[0].name);
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if (onRealmSelected) {
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onRealmSelected(selectedRealmName, selectedRealmAddress);
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}
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} else {
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// Realm table
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if (ImGui::BeginTable("RealmsTable", 5, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg)) {
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// Auto-select: prefer realm with characters, then single realm, then first available
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if (!autoSelectAttempted && !realmSelected) {
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autoSelectAttempted = true;
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// First: look for realm with characters
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int bestRealm = -1;
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for (size_t i = 0; i < realms.size(); ++i) {
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if (!realms[i].lock && realms[i].characters > 0) {
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bestRealm = static_cast<int>(i);
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break;
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}
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}
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// If only one realm and it's unlocked, auto-connect
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if (realms.size() == 1 && !realms[0].lock) {
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selectedRealmIndex = 0;
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realmSelected = true;
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selectedRealmName = realms[0].name;
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selectedRealmAddress = realms[0].address;
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setStatus("Auto-selecting realm: " + realms[0].name);
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if (onRealmSelected) {
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onRealmSelected(selectedRealmName, selectedRealmAddress);
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}
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} else if (bestRealm >= 0) {
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// Pre-highlight realm with characters (don't auto-connect, let user confirm)
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selectedRealmIndex = bestRealm;
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}
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}
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// Calculate row height for table - use more vertical space
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float rowHeight = std::max(28.0f, ImGui::GetTextLineHeight() + 16.0f);
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// Reserve space for bottom panel (selected realm info + buttons)
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float bottomPanelHeight = 120.0f;
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float tableHeight = ImGui::GetContentRegionAvail().y - bottomPanelHeight;
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if (tableHeight < 200.0f) tableHeight = 200.0f;
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// Realm table - fills available width and height
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(12.0f, 8.0f));
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if (ImGui::BeginTable("RealmsTable", 5,
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ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg |
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ImGuiTableFlags_ScrollY | ImGuiTableFlags_Resizable,
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ImVec2(0, tableHeight))) {
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// Proportional columns
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float totalW = ImGui::GetContentRegionAvail().x;
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 60.0f);
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ImGui::TableSetupColumn("Population", ImGuiTableColumnFlags_WidthFixed, 80.0f);
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ImGui::TableSetupColumn("Characters", ImGuiTableColumnFlags_WidthFixed, 80.0f);
|
||||
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, 100.0f);
|
||||
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
|
||||
ImGui::TableSetupColumn("Population", ImGuiTableColumnFlags_WidthFixed, totalW * 0.14f);
|
||||
ImGui::TableSetupColumn("Characters", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
|
||||
ImGui::TableSetupColumn("Status", ImGuiTableColumnFlags_WidthFixed, totalW * 0.12f);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
for (size_t i = 0; i < realms.size(); ++i) {
|
||||
const auto& realm = realms[i];
|
||||
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextRow(0, rowHeight);
|
||||
|
||||
// Name column (selectable)
|
||||
// Name column (selectable, double-click to enter)
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
bool isSelected = (selectedRealmIndex == static_cast<int>(i));
|
||||
if (ImGui::Selectable(realm.name.c_str(), isSelected, ImGuiSelectableFlags_SpanAllColumns)) {
|
||||
char nameLabel[256];
|
||||
snprintf(nameLabel, sizeof(nameLabel), "%s##realm%zu", realm.name.c_str(), i);
|
||||
if (ImGui::Selectable(nameLabel, isSelected,
|
||||
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowDoubleClick,
|
||||
ImVec2(0, rowHeight - 8.0f))) {
|
||||
selectedRealmIndex = static_cast<int>(i);
|
||||
if (ImGui::IsMouseDoubleClicked(0) && !realm.lock) {
|
||||
realmSelected = true;
|
||||
selectedRealmName = realm.name;
|
||||
selectedRealmAddress = realm.address;
|
||||
setStatus("Connecting to realm: " + realm.name);
|
||||
if (onRealmSelected) {
|
||||
onRealmSelected(selectedRealmName, selectedRealmAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Type column
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (realm.icon == 0) {
|
||||
ImGui::Text("Normal");
|
||||
} else if (realm.icon == 1) {
|
||||
ImGui::Text("PvP");
|
||||
} else if (realm.icon == 4) {
|
||||
ImGui::Text("RP");
|
||||
} else if (realm.icon == 6) {
|
||||
ImGui::Text("RP-PvP");
|
||||
} else {
|
||||
ImGui::Text("Type %d", realm.icon);
|
||||
}
|
||||
if (realm.icon == 0) ImGui::Text("Normal");
|
||||
else if (realm.icon == 1) ImGui::Text("PvP");
|
||||
else if (realm.icon == 4) ImGui::Text("RP");
|
||||
else if (realm.icon == 6) ImGui::Text("RP-PvP");
|
||||
else ImGui::Text("Type %d", realm.icon);
|
||||
|
||||
// Population column
|
||||
ImGui::TableSetColumnIndex(2);
|
||||
ImVec4 popColor = getPopulationColor(realm.population);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, popColor);
|
||||
if (realm.population < 0.5f) {
|
||||
ImGui::Text("Low");
|
||||
} else if (realm.population < 1.0f) {
|
||||
ImGui::Text("Medium");
|
||||
} else if (realm.population < 2.0f) {
|
||||
ImGui::Text("High");
|
||||
} else {
|
||||
ImGui::Text("Full");
|
||||
}
|
||||
if (realm.population < 0.5f) ImGui::Text("Low");
|
||||
else if (realm.population < 1.0f) ImGui::Text("Medium");
|
||||
else if (realm.population < 2.0f) ImGui::Text("High");
|
||||
else ImGui::Text("Full");
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
// Characters column
|
||||
ImGui::TableSetColumnIndex(3);
|
||||
ImGui::Text("%d", realm.characters);
|
||||
if (realm.characters > 0) {
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f), "%d", realm.characters);
|
||||
} else {
|
||||
ImGui::TextDisabled("0");
|
||||
}
|
||||
|
||||
// Status column
|
||||
ImGui::TableSetColumnIndex(4);
|
||||
const char* status = getRealmStatus(realm.flags);
|
||||
if (realm.lock) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
|
||||
ImGui::Text("Locked");
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "Locked");
|
||||
} else {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 1.0f, 0.3f, 1.0f));
|
||||
ImGui::Text("%s", status);
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.3f, 1.0f), "%s", status);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::PopStyleVar(); // CellPadding
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
// Selected realm info
|
||||
// Bottom panel: selected realm info + action buttons
|
||||
if (selectedRealmIndex >= 0 && selectedRealmIndex < static_cast<int>(realms.size())) {
|
||||
const auto& realm = realms[selectedRealmIndex];
|
||||
|
||||
ImGui::Text("Selected Realm:");
|
||||
ImGui::Indent();
|
||||
ImGui::Text("Name: %s", realm.name.c_str());
|
||||
ImGui::Text("Address: %s", realm.address.c_str());
|
||||
ImGui::Text("Characters: %d", realm.characters);
|
||||
if (realm.hasVersionInfo()) {
|
||||
ImGui::Text("Version: %d.%d.%d (build %d)",
|
||||
realm.majorVersion, realm.minorVersion, realm.patchVersion, realm.build);
|
||||
ImGui::Text("Selected: %s", realm.name.c_str());
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled("(%s)", realm.address.c_str());
|
||||
if (realm.characters > 0) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.9f, 1.0f, 1.0f),
|
||||
" - %d character%s", realm.characters, realm.characters > 1 ? "s" : "");
|
||||
}
|
||||
if (realm.hasVersionInfo()) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled(" v%d.%d.%d",
|
||||
realm.majorVersion, realm.minorVersion, realm.patchVersion);
|
||||
}
|
||||
ImGui::Unindent();
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
// Connect button
|
||||
// Enter Realm button (large)
|
||||
if (!realm.lock) {
|
||||
if (ImGui::Button("Enter Realm", ImVec2(120, 0))) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.15f, 0.45f, 0.15f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.6f, 0.2f, 1.0f));
|
||||
if (ImGui::Button("Enter Realm", ImVec2(200, 40))) {
|
||||
realmSelected = true;
|
||||
selectedRealmName = realm.name;
|
||||
selectedRealmAddress = realm.address;
|
||||
setStatus("Connecting to realm: " + realm.name);
|
||||
|
||||
// Call callback
|
||||
if (onRealmSelected) {
|
||||
onRealmSelected(selectedRealmName, selectedRealmAddress);
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor(2);
|
||||
} else {
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::Button("Realm Locked", ImVec2(120, 0));
|
||||
ImGui::Button("Realm Locked", ImVec2(200, 40));
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::SameLine(0, 16.0f);
|
||||
if (ImGui::Button("Refresh", ImVec2(120, 40))) {
|
||||
authHandler.requestRealmList();
|
||||
setStatus("Refreshing realm list...");
|
||||
}
|
||||
} else {
|
||||
ImGui::TextDisabled("Click a realm to select it, or double-click to enter.");
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Refresh", ImVec2(120, 40))) {
|
||||
authHandler.requestRealmList();
|
||||
setStatus("Refreshing realm list...");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
// Refresh button
|
||||
if (ImGui::Button("Refresh Realm List", ImVec2(150, 0))) {
|
||||
authHandler.requestRealmList();
|
||||
setStatus("Refreshing realm list...");
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue