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Fix all build warnings
- vk_utils.hpp: mark unused 'msg' parameter with [[maybe_unused]] - world_packets.cpp: write exactMatch field to auction list packet (was accepted as parameter but never serialized) - game_screen.cpp: remove unused bagIcons array and unused info variable - talent_screen.cpp: remove unused nextRank and pMin variables
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4 changed files with 2 additions and 7 deletions
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@ -3766,7 +3766,6 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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// Track bag slot screen rects for drop detection
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ImVec2 bagSlotMins[4], bagSlotMaxs[4];
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VkDescriptorSet bagIcons[4] = {};
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// Slots 1-4: Bag slots (leftmost)
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for (int i = 0; i < 4; ++i) {
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@ -3780,8 +3779,6 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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if (!bagItem.empty() && bagItem.item.displayInfoId != 0) {
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bagIcon = inventoryScreen.getItemIcon(bagItem.item.displayInfoId);
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}
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bagIcons[i] = bagIcon;
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// Render the slot as an invisible button so we control all interaction
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ImVec2 cpos = ImGui::GetCursorScreenPos();
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ImGui::InvisibleButton("##bagSlot", ImVec2(slotSize, slotSize));
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@ -7483,7 +7480,6 @@ void GameScreen::renderBankWindow(game::GameHandler& gameHandler) {
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if (slot.empty()) {
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ImGui::Button("##bank", ImVec2(42, 42));
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} else {
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auto* info = gameHandler.getItemInfo(slot.item.itemId);
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ImVec4 qc = InventoryScreen::getQualityColor(slot.item.quality);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(qc.x * 0.3f, qc.y * 0.3f, qc.z * 0.3f, 0.8f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(qc.x * 0.5f, qc.y * 0.5f, qc.z * 0.5f, 0.9f));
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