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docs: update CHANGELOG with latest features
- Zone metadata (mapId, displayName, gameplay flags) - Zone audio configuration - PNG/JPG heightmap import - Collision slope overlay - Client WOC loading - Line count updated to 13.8k+
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- Decompose TransportManager (1,200→500 LOC): extract TransportPathRepository, TransportClockSync, TransportAnimator; consolidate 7 duplicated spline parsers into `spline_packet.cpp` (PR #60)
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### World Editor (tools/editor/)
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- Standalone world editor for creating custom WoW zones (12.5k+ lines, 55 files)
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- Standalone world editor for creating custom WoW zones (13.8k+ lines, 55 files)
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- 6 editing modes: Sculpt, Paint, Objects, Water, NPCs, Quests
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- 30+ terrain tools: procedural generators (hill, mesa, crater, canyon, island, ridge, dunes), thermal erosion, noise, mirror/rotate, stamp copy/paste with file persistence
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- Multi-select objects (Ctrl+Shift+Click), Select All (Ctrl+A), Select by Type (M2/WMO)
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- Full undo/redo for ALL terrain operations (generators, transforms, paint)
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- Auto-save with configurable interval, unsaved changes quit confirmation
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- Zone rename, recent zones menu, adjacent tile export with edge stitching
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- Zone metadata panel: configurable Map ID, Display Name, Description
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- Zone gameplay flags: Allow Flying, PvP, Indoor, Sanctuary (serialized to zone.json)
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- Zone audio configuration: music track, day/night ambience, volume sliders, presets
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- PNG/JPG/BMP/TGA heightmap image import (any resolution, 8/16-bit, undoable)
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- Collision slope overlay on minimap (steep terrain visualization)
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- Client-side WOC collision loading with walkability queries
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- Live open format validation (0-7 score) in File menu
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### Novel Open Formats (7/7 Blizzard format replacements)
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