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Remove single-player mode to focus on multiplayer
Removed all single-player/offline mode functionality: - Removed ~2,200 lines of SQLite database code - Removed 11 public SP methods from GameHandler - Removed SP member variables and state flags - Removed SP UI elements (auth screen button, game settings) - Removed SQLite3 build dependency - Deleted docs/single-player.md - Updated documentation (README, FEATURES, CHANGELOG) Files modified: - src/game/game_handler.cpp: 2,852 lines (down from 4,921) - include/game/game_handler.hpp: Removed SP API - src/core/application.cpp/hpp: Removed startSinglePlayer() - src/ui/*: Removed SP UI logic - CMakeLists.txt: Removed SQLite3 All online multiplayer features preserved and tested.
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FEATURES.md
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FEATURES.md
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@ -9,7 +9,6 @@ A comprehensive overview of all implemented features in Wowee, the native C++ Wo
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- [Network & Authentication](#network--authentication)
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- [Asset Pipeline](#asset-pipeline)
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- [Audio Features](#audio-features)
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- [Single-Player Mode](#single-player-mode)
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- [Developer Tools](#developer-tools)
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---
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@ -233,7 +232,6 @@ A comprehensive overview of all implemented features in Wowee, the native C++ Wo
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- ✅ Password input field (masked)
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- ✅ Server address input
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- ✅ Login button
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- ✅ Single Player button (offline mode)
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- ✅ Connection status display
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- ✅ Error message display
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@ -519,32 +517,6 @@ A comprehensive overview of all implemented features in Wowee, the native C++ Wo
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---
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## Single-Player Mode
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### Offline Gameplay
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- ✅ Play without server connection
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- ✅ Local character creation
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- ✅ Local character selection
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- ✅ Character persistence (SQLite)
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- ✅ Settings persistence
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### Simulated Systems
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- ✅ Simulated combat
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- ✅ Simulated XP gain
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- ✅ Local inventory management
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- ✅ Local spell casting
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- ✅ Simulated loot (TODO)
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- ✅ Simulated quests (TODO)
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### Local Storage
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- ✅ SQLite database for character data
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- ✅ Character appearance and stats
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- ✅ Inventory and equipment
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- ✅ Known spells
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- ✅ Settings and preferences
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---
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## Developer Tools
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### Debug HUD (F1)
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