Remove single-player mode to focus on multiplayer

Removed all single-player/offline mode functionality:
- Removed ~2,200 lines of SQLite database code
- Removed 11 public SP methods from GameHandler
- Removed SP member variables and state flags
- Removed SP UI elements (auth screen button, game settings)
- Removed SQLite3 build dependency
- Deleted docs/single-player.md
- Updated documentation (README, FEATURES, CHANGELOG)

Files modified:
- src/game/game_handler.cpp: 2,852 lines (down from 4,921)
- include/game/game_handler.hpp: Removed SP API
- src/core/application.cpp/hpp: Removed startSinglePlayer()
- src/ui/*: Removed SP UI logic
- CMakeLists.txt: Removed SQLite3

All online multiplayer features preserved and tested.
This commit is contained in:
kelsi davis 2026-02-06 23:52:16 -08:00
parent 3079b69ba8
commit 99d5f9a33a
15 changed files with 4959 additions and 3536 deletions

View file

@ -214,21 +214,6 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
ImGui::Separator();
ImGui::Spacing();
// Single-player mode button
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "Single-Player Mode");
ImGui::TextWrapped("Skip server connection and play offline with local rendering.");
if (ImGui::Button("Start Single Player", ImVec2(240, 30))) {
// Call single-player callback
if (onSinglePlayer) {
onSinglePlayer();
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Info text
ImGui::TextWrapped("Enter your account credentials to connect to the authentication server.");
ImGui::TextWrapped("Default port is 3724.");