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Remove single-player mode to focus on multiplayer
Removed all single-player/offline mode functionality: - Removed ~2,200 lines of SQLite database code - Removed 11 public SP methods from GameHandler - Removed SP member variables and state flags - Removed SP UI elements (auth screen button, game settings) - Removed SQLite3 build dependency - Deleted docs/single-player.md - Updated documentation (README, FEATURES, CHANGELOG) Files modified: - src/game/game_handler.cpp: 2,852 lines (down from 4,921) - include/game/game_handler.hpp: Removed SP API - src/core/application.cpp/hpp: Removed startSinglePlayer() - src/ui/*: Removed SP UI logic - CMakeLists.txt: Removed SQLite3 All online multiplayer features preserved and tested.
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15 changed files with 4959 additions and 3536 deletions
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@ -154,10 +154,8 @@ void CharacterScreen::render(game::GameHandler& gameHandler) {
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ss << "Entering world with " << character.name << "...";
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setStatus(ss.str());
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// Only send CMSG_PLAYER_LOGIN in online mode
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if (!gameHandler.isSinglePlayerMode()) {
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gameHandler.selectCharacter(character.guid);
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}
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// Send CMSG_PLAYER_LOGIN to server
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gameHandler.selectCharacter(character.guid);
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// Call callback
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if (onCharacterSelected) {
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