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feat: track UNIT_FIELD_STAT0-4 from server update fields for accurate character stats
Add UNIT_FIELD_STAT0-4 (STR/AGI/STA/INT/SPI) to the UF enum and wire up per-expansion indices in all four expansion JSON files (WotLK: 84-88, Classic/Turtle: 138-142, TBC: 159-163). Read the values in both CREATE and VALUES player update handlers and store in playerStats_[5]. renderStatsPanel now uses the server-authoritative totals when available, falling back to the previous 20+level estimate only if the server hasn't sent UNIT_FIELD_STAT* yet. Item-query bonuses are still shown as (+N) alongside the server total for both paths.
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10 changed files with 115 additions and 30 deletions
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@ -148,7 +148,8 @@ private:
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int bagIndex, float defaultX, float defaultY, uint64_t moneyCopper);
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void renderEquipmentPanel(game::Inventory& inventory);
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void renderBackpackPanel(game::Inventory& inventory, bool collapseEmptySections = false);
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void renderStatsPanel(game::Inventory& inventory, uint32_t playerLevel, int32_t serverArmor = 0);
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void renderStatsPanel(game::Inventory& inventory, uint32_t playerLevel, int32_t serverArmor = 0,
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const int32_t* serverStats = nullptr);
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void renderReputationPanel(game::GameHandler& gameHandler);
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void renderItemSlot(game::Inventory& inventory, const game::ItemSlot& slot,
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