Fix character preview facing and add 4x MSAA to preview render target

Character was facing stage-left (yaw 180) instead of toward camera;
corrected default yaw to 90. Added MSAA support to VkRenderTarget with
automatic resolve attachment, and enabled 4x MSAA for the character
preview off-screen pass.
This commit is contained in:
Kelsi 2026-02-23 10:48:26 -08:00
parent d65b170774
commit 9a1b78bffd
6 changed files with 229 additions and 108 deletions

View file

@ -89,7 +89,7 @@ private:
bool modelLoaded_ = false;
bool compositeRequested_ = false;
bool compositeRendered_ = false; // True after first successful compositePass
float modelYaw_ = 180.0f;
float modelYaw_ = 90.0f;
// Cached info from loadCharacter() for later recompositing.
game::Race race_ = game::Race::HUMAN;