feat(editor): add --gen-zone-readme auto-generated manifest
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Writes README.md to a zone (or to --out path) with a Markdown
asset table covering textures (PNG bytes), meshes (verts/tris/
bones/batches/bytes), and audio (sample rate + duration). Reads
zone.json for the friendly map name and biome.

Saves the manual README maintenance every time content changes.
This commit is contained in:
Kelsi 2026-05-08 10:58:28 -07:00
parent 1ea5b5946d
commit 9b10440588

View file

@ -9,6 +9,7 @@
#include "terrain_biomes.hpp"
#include <filesystem>
#include <fstream>
#include <iomanip>
#include <sstream>
#include "pipeline/wowee_model.hpp"
#include "pipeline/wowee_building.hpp"
@ -635,6 +636,8 @@ static void printUsage(const char* argv0) {
std::printf(" One-glance health digest for a zone: pack counts/bytes + audit pass/fail\n");
std::printf(" --info-project-summary <projectDir> [--json]\n");
std::printf(" One-glance status table per zone in a project (BOOTSTRAPPED/PARTIAL/EMPTY)\n");
std::printf(" --gen-zone-readme <zoneDir> [--out <path>]\n");
std::printf(" Auto-generate README.md from zone.json + asset inventory (writes README.md by default)\n");
std::printf(" --validate-zone-pack <zoneDir> [--json]\n");
std::printf(" Audit a zone's open-format asset pack: textures/meshes/audio counts + WOM validity\n");
std::printf(" --validate-project-packs <projectDir>\n");
@ -1156,6 +1159,7 @@ int main(int argc, char* argv[]) {
"--gen-project-starter-pack", "--gen-audio-tone",
"--gen-audio-noise", "--gen-audio-sweep", "--gen-zone-audio-pack",
"--info-zone-summary", "--info-project-summary",
"--gen-zone-readme",
"--validate-zone-pack", "--validate-project-packs", "--info-spawn",
"--diff-zone-spawns",
"--list-items", "--info-item", "--set-item", "--export-zone-items-md",
@ -15265,6 +15269,180 @@ int main(int argc, char* argv[]) {
r.name.c_str());
}
return 0;
} else if (std::strcmp(argv[i], "--gen-zone-readme") == 0 && i + 1 < argc) {
// Auto-generate README.md for a zone. Writes a Markdown
// doc summarizing zone.json metadata and itemizing every
// texture, mesh, and audio asset (with vert/tri counts
// for meshes and duration for WAVs). Saves repeating the
// README maintenance every time content changes.
std::string zoneDir = argv[++i];
std::string outPath;
for (int k = i + 1; k < argc; ++k) {
std::string flag = argv[k];
if (flag == "--out" && k + 1 < argc) {
outPath = argv[++k];
i = k;
} else if (flag.rfind("--", 0) == 0) {
std::fprintf(stderr,
"gen-zone-readme: unknown flag '%s'\n", flag.c_str());
return 1;
}
}
namespace fs = std::filesystem;
if (!fs::exists(zoneDir + "/zone.json")) {
std::fprintf(stderr,
"gen-zone-readme: %s has no zone.json\n", zoneDir.c_str());
return 1;
}
if (outPath.empty()) outPath = zoneDir + "/README.md";
std::string mapName = fs::path(zoneDir).filename().string();
std::string biome = "?";
try {
std::ifstream zf(zoneDir + "/zone.json");
if (zf) {
nlohmann::json zj;
zf >> zj;
if (zj.contains("mapName") && zj["mapName"].is_string())
mapName = zj["mapName"].get<std::string>();
if (zj.contains("biome") && zj["biome"].is_string())
biome = zj["biome"].get<std::string>();
}
} catch (...) {}
std::ofstream out(outPath);
if (!out) {
std::fprintf(stderr,
"gen-zone-readme: cannot open %s for write\n",
outPath.c_str());
return 1;
}
out << "# " << mapName << "\n\n";
out << "Auto-generated zone manifest. Re-run `--gen-zone-readme "
<< zoneDir << "` after content changes.\n\n";
out << "- **Biome**: " << biome << "\n";
out << "- **Zone path**: `" << zoneDir << "`\n\n";
// Textures
std::vector<std::pair<std::string, uint64_t>> texList;
fs::path texDir = fs::path(zoneDir) / "textures";
std::error_code ec;
if (fs::exists(texDir)) {
for (const auto& e : fs::recursive_directory_iterator(texDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".png") continue;
texList.push_back({fs::relative(e.path(), zoneDir).string(),
e.file_size()});
}
}
std::sort(texList.begin(), texList.end());
out << "## Textures (" << texList.size() << ")\n\n";
if (texList.empty()) {
out << "_None._\n\n";
} else {
out << "| File | Bytes |\n|------|-------|\n";
for (const auto& [path, bytes] : texList) {
out << "| `" << path << "` | " << bytes << " |\n";
}
out << "\n";
}
// Meshes
struct MeshRow {
std::string path;
uint64_t bytes; size_t verts, tris, bones, batches;
};
std::vector<MeshRow> meshList;
fs::path meshDir = fs::path(zoneDir) / "meshes";
if (fs::exists(meshDir)) {
for (const auto& e : fs::recursive_directory_iterator(meshDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wom") continue;
std::string base = e.path().string();
base = base.substr(0, base.size() - 4);
auto wom = wowee::pipeline::WoweeModelLoader::load(base);
meshList.push_back({
fs::relative(e.path(), zoneDir).string(),
e.file_size(),
wom.vertices.size(),
wom.indices.size() / 3,
wom.bones.size(),
wom.batches.size(),
});
}
}
std::sort(meshList.begin(), meshList.end(),
[](const MeshRow& a, const MeshRow& b) { return a.path < b.path; });
out << "## Meshes (" << meshList.size() << ")\n\n";
if (meshList.empty()) {
out << "_None._\n\n";
} else {
out << "| File | Verts | Tris | Bones | Batches | Bytes |\n";
out << "|------|-------|------|-------|---------|-------|\n";
for (const auto& r : meshList) {
out << "| `" << r.path << "` | " << r.verts << " | "
<< r.tris << " | " << r.bones << " | "
<< r.batches << " | " << r.bytes << " |\n";
}
out << "\n";
}
// Audio
struct AudRow {
std::string path;
uint64_t bytes;
uint32_t sampleRate;
float duration;
};
std::vector<AudRow> audList;
fs::path audDir = fs::path(zoneDir) / "audio";
if (fs::exists(audDir)) {
for (const auto& e : fs::recursive_directory_iterator(audDir, ec)) {
if (!e.is_regular_file()) continue;
if (e.path().extension() != ".wav") continue;
AudRow r{fs::relative(e.path(), zoneDir).string(),
e.file_size(), 0, 0.0f};
FILE* f = std::fopen(e.path().c_str(), "rb");
if (f) {
char hdr[44];
if (std::fread(hdr, 1, 44, f) == 44 &&
std::memcmp(hdr, "RIFF", 4) == 0 &&
std::memcmp(hdr + 8, "WAVE", 4) == 0) {
uint16_t channels = 0, bps = 0;
uint32_t dataBytes = 0;
std::memcpy(&channels, hdr + 22, 2);
std::memcpy(&r.sampleRate, hdr + 24, 4);
std::memcpy(&bps, hdr + 34, 2);
std::memcpy(&dataBytes, hdr + 40, 4);
if (r.sampleRate > 0 && channels > 0 && bps > 0) {
uint32_t bytesPerSample = channels * (bps / 8);
if (bytesPerSample > 0) {
r.duration = static_cast<float>(dataBytes) /
(r.sampleRate * bytesPerSample);
}
}
}
std::fclose(f);
}
audList.push_back(std::move(r));
}
}
std::sort(audList.begin(), audList.end(),
[](const AudRow& a, const AudRow& b) { return a.path < b.path; });
out << "## Audio (" << audList.size() << ")\n\n";
if (audList.empty()) {
out << "_None._\n\n";
} else {
out << "| File | Sample rate | Duration (s) | Bytes |\n";
out << "|------|-------------|--------------|-------|\n";
for (const auto& r : audList) {
out << "| `" << r.path << "` | " << r.sampleRate
<< " Hz | " << std::fixed << std::setprecision(2)
<< r.duration << " | " << r.bytes << " |\n";
}
out << "\n";
}
out.close();
std::printf("Wrote %s\n", outPath.c_str());
std::printf(" textures : %zu\n", texList.size());
std::printf(" meshes : %zu\n", meshList.size());
std::printf(" audio : %zu\n", audList.size());
return 0;
} else if (std::strcmp(argv[i], "--validate-zone-pack") == 0 && i + 1 < argc) {
// Audit a zone's open-format asset pack. Reports counts
// and total bytes per category (textures/, meshes/,