Fix character texture compositing and add YouTube video to README

Use authoritative WoW Model Viewer atlas coordinates (256x256 reference)
for face, underwear, and body region placement. Previously all coordinates
were hardcoded at 512x512 scale causing overlays to be clipped on the
256x256 base skin. Also include face upper+lower textures from
CharSections.dbc in compositing for both player and other-player characters.
This commit is contained in:
Kelsi 2026-02-15 12:53:15 -08:00
parent 7f0eceaacc
commit 9bc8c5c85a
3 changed files with 114 additions and 57 deletions

View file

@ -6,6 +6,8 @@
A native C++ World of Warcraft client with a custom OpenGL renderer.
[![Watch the video](https://img.youtube.com/vi/Pd9JuYYxu0o/maxresdefault.jpg)](https://youtu.be/Pd9JuYYxu0o)
Primary target today is **WotLK 3.3.5a**, with active work to broaden compatibility across **Vanilla (Classic) + TBC + WotLK**.
> **Legal Disclaimer**: This is an educational/research project. It does not include any Blizzard Entertainment assets, data files, or proprietary code. World of Warcraft and all related assets are the property of Blizzard Entertainment, Inc. This project is not affiliated with or endorsed by Blizzard Entertainment. Users are responsible for supplying their own legally obtained game data files and for ensuring compliance with all applicable laws in their jurisdiction.