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Fix character texture compositing and add YouTube video to README
Use authoritative WoW Model Viewer atlas coordinates (256x256 reference) for face, underwear, and body region placement. Previously all coordinates were hardcoded at 512x512 scale causing overlays to be clipped on the 256x256 base skin. Also include face upper+lower textures from CharSections.dbc in compositing for both player and other-player characters.
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A native C++ World of Warcraft client with a custom OpenGL renderer.
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[](https://youtu.be/Pd9JuYYxu0o)
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Primary target today is **WotLK 3.3.5a**, with active work to broaden compatibility across **Vanilla (Classic) + TBC + WotLK**.
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> **Legal Disclaimer**: This is an educational/research project. It does not include any Blizzard Entertainment assets, data files, or proprietary code. World of Warcraft and all related assets are the property of Blizzard Entertainment, Inc. This project is not affiliated with or endorsed by Blizzard Entertainment. Users are responsible for supplying their own legally obtained game data files and for ensuring compliance with all applicable laws in their jurisdiction.
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