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feat(editor): add --gen-graveyard-pack composite
Fifth themed mesh pack after camp / blacksmith / village / temple. Cemetery scene emitting a 7-primitive burial yard: • grave — filled plot mound • tombstone — marker stone • coffin — above-ground or open • statue — mourning angel / patron deity • stone-bench — for visitors and mourners • gravel-pile — loose earth from a fresh dig • cage — fence section / mausoleum gate Together these form the standard town-edge burial yard when arranged in a zone. Composite-pack catalogue now: camp + blacksmith + village + temple + graveyard. All 7 outputs validate clean. --list-packs surfaces 10 composite flags total (5 mesh packs + the pre-existing zone/project starter packs).
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3 changed files with 23 additions and 1 deletions
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@ -59,7 +59,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
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"--gen-mesh-stone-bench", "--gen-mesh-mine-cart",
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"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
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"--gen-temple-pack",
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"--gen-temple-pack", "--gen-graveyard-pack",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
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"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
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@ -6791,6 +6791,25 @@ int handleGenBlacksmithPack(int& i, int /*argc*/, char** argv) {
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});
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}
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int handleGenGraveyardPack(int& i, int /*argc*/, char** argv) {
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// Cemetery / graveyard scene: grave (filled plot mound),
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// tombstone (marker stone), coffin (above-ground or open),
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// statue (mourning angel / patron deity), stone-bench (for
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// visitors), gravel-pile (loose earth from a fresh dig),
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// cage (cemetery-fence section / mausoleum gate). Together
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// these form the standard town-edge burial yard.
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std::string outDir = argv[++i];
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return emitMeshPack(outDir, "graveyard pack", {
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{"--gen-mesh-grave", handleGrave, "grave"},
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{"--gen-mesh-tombstone", handleTombstone, "tombstone"},
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{"--gen-mesh-coffin", handleCoffin, "coffin"},
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{"--gen-mesh-statue", handleStatue, "statue"},
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{"--gen-mesh-stone-bench", handleStoneBench, "bench"},
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{"--gen-mesh-gravel-pile", handleGravelPile, "rubble"},
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{"--gen-mesh-cage", handleCage, "fence"},
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});
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}
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int handleGenTemplePack(int& i, int /*argc*/, char** argv) {
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// Temple / shrine scene: altar (the focal point), shrine
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// (auxiliary devotional), brazier (lit on either side of the
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@ -6905,6 +6924,7 @@ constexpr MeshEntry kMeshTable[] = {
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{"--gen-blacksmith-pack", 1, handleGenBlacksmithPack},
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{"--gen-village-pack", 1, handleGenVillagePack},
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{"--gen-temple-pack", 1, handleGenTemplePack},
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{"--gen-graveyard-pack", 1, handleGenGraveyardPack},
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{"--gen-mesh-table", 1, handleTable},
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{"--gen-mesh-lamppost", 1, handleLamppost},
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{"--gen-mesh-bed", 1, handleBed},
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@ -290,6 +290,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit house + outhouse + chimney + hitching-post + well + signpost + haystack into outDir\n");
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std::printf(" --gen-temple-pack <outDir>\n");
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std::printf(" Convenience: emit altar + shrine + brazier + pillar + statue + portal + podium into outDir\n");
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std::printf(" --gen-graveyard-pack <outDir>\n");
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std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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