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feat(editor): add --gen-graveyard-pack composite
Fifth themed mesh pack after camp / blacksmith / village / temple. Cemetery scene emitting a 7-primitive burial yard: • grave — filled plot mound • tombstone — marker stone • coffin — above-ground or open • statue — mourning angel / patron deity • stone-bench — for visitors and mourners • gravel-pile — loose earth from a fresh dig • cage — fence section / mausoleum gate Together these form the standard town-edge burial yard when arranged in a zone. Composite-pack catalogue now: camp + blacksmith + village + temple + graveyard. All 7 outputs validate clean. --list-packs surfaces 10 composite flags total (5 mesh packs + the pre-existing zone/project starter packs).
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3 changed files with 23 additions and 1 deletions
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@ -59,7 +59,7 @@ const char* const kArgRequired[] = {
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"--gen-mesh-archery-target", "--gen-mesh-gravel-pile",
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"--gen-mesh-stone-bench", "--gen-mesh-mine-cart",
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"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
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"--gen-temple-pack",
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"--gen-temple-pack", "--gen-graveyard-pack",
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"--gen-mesh-table", "--gen-mesh-lamppost", "--gen-mesh-bed",
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"--gen-mesh-ladder", "--gen-mesh-well", "--gen-mesh-signpost",
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"--gen-mesh-mailbox", "--gen-mesh-tombstone", "--gen-mesh-crate",
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