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feat(editor): add --gen-graveyard-pack composite
Fifth themed mesh pack after camp / blacksmith / village / temple. Cemetery scene emitting a 7-primitive burial yard: • grave — filled plot mound • tombstone — marker stone • coffin — above-ground or open • statue — mourning angel / patron deity • stone-bench — for visitors and mourners • gravel-pile — loose earth from a fresh dig • cage — fence section / mausoleum gate Together these form the standard town-edge burial yard when arranged in a zone. Composite-pack catalogue now: camp + blacksmith + village + temple + graveyard. All 7 outputs validate clean. --list-packs surfaces 10 composite flags total (5 mesh packs + the pre-existing zone/project starter packs).
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3 changed files with 23 additions and 1 deletions
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@ -290,6 +290,8 @@ void printUsage(const char* argv0) {
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std::printf(" Convenience: emit house + outhouse + chimney + hitching-post + well + signpost + haystack into outDir\n");
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std::printf(" --gen-temple-pack <outDir>\n");
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std::printf(" Convenience: emit altar + shrine + brazier + pillar + statue + portal + podium into outDir\n");
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std::printf(" --gen-graveyard-pack <outDir>\n");
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std::printf(" Convenience: emit grave + tombstone + coffin + statue + stone-bench + gravel-pile + cage into outDir\n");
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std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
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std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
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std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");
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