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Optimize threading and texture fallback stability
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8 changed files with 251 additions and 141 deletions
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@ -639,7 +639,7 @@ private:
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uint32_t portalCulled = 0;
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uint32_t distanceCulled = 0;
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};
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std::vector<std::future<std::vector<InstanceDrawList>>> cullFutures_;
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std::vector<std::future<void>> cullFutures_;
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// Collision query profiling (per frame).
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mutable double queryTimeMs = 0.0;
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