Optimize threading and texture fallback stability

This commit is contained in:
Kelsi 2026-02-22 08:12:08 -08:00
parent f4d947fab1
commit 9c8cd44803
8 changed files with 251 additions and 141 deletions

View file

@ -639,7 +639,7 @@ private:
uint32_t portalCulled = 0;
uint32_t distanceCulled = 0;
};
std::vector<std::future<std::vector<InstanceDrawList>>> cullFutures_;
std::vector<std::future<void>> cullFutures_;
// Collision query profiling (per frame).
mutable double queryTimeMs = 0.0;