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feat: add title API (GetCurrentTitle, GetTitleName, SetCurrentTitle)
GetCurrentTitle() returns the player's chosen title bit index. GetTitleName(bit) returns the formatted title string from CharTitles.dbc (e.g., "Commander %s", "%s the Explorer"). SetCurrentTitle() is a stub for title switching. Used by title display addons and the character panel title selector.
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1 changed files with 19 additions and 0 deletions
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@ -5182,6 +5182,25 @@ void LuaEngine::registerCoreAPI() {
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if (gh) gh->requestPvpLog();
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return 0;
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}},
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// --- Titles ---
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{"GetCurrentTitle", [](lua_State* L) -> int {
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auto* gh = getGameHandler(L);
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lua_pushnumber(L, gh ? gh->getChosenTitleBit() : -1);
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return 1;
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}},
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{"GetTitleName", [](lua_State* L) -> int {
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auto* gh = getGameHandler(L);
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int bit = static_cast<int>(luaL_checknumber(L, 1));
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if (!gh || bit < 0) { lua_pushnil(L); return 1; }
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std::string title = gh->getFormattedTitle(static_cast<uint32_t>(bit));
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if (title.empty()) { lua_pushnil(L); return 1; }
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lua_pushstring(L, title.c_str());
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return 1;
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}},
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{"SetCurrentTitle", [](lua_State* L) -> int {
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(void)L; // Title changes require CMSG_SET_TITLE which we don't expose yet
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return 0;
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}},
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// --- Inspect ---
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{"GetInspectSpecialization", [](lua_State* L) -> int {
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auto* gh = getGameHandler(L);
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