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feat(editor): zone metadata panel with mapId, displayName, gameplay flags
- Map ID: configurable integer input (0-65535) for private server integration. Custom zones default to 9000+ to avoid Blizzard conflicts - Display Name: editable text field for in-game world map/loading screen - Description: multi-line text field for zone documentation - Zone Flags: Allow Flying, PvP Enabled, Indoor, Sanctuary checkboxes - All fields serialized to zone.json under "flags" key - Info panel shows quest count alongside objects/NPCs
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3 changed files with 57 additions and 2 deletions
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@ -2402,9 +2402,41 @@ void EditorUI::renderPropertiesPanel(EditorApp& app) {
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ImGui::SameLine();
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ImGui::Text("[%d, %d]", app.getLoadedTileX(), app.getLoadedTileY());
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ImGui::Text("Chunks: %d Tris: %d", tr->getChunkCount(), tr->getTriangleCount());
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ImGui::Text("Objects: %zu NPCs: %zu",
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ImGui::Text("Objects: %zu NPCs: %zu Q: %zu",
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app.getObjectPlacer().objectCount(),
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app.getNpcSpawner().spawnCount());
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app.getNpcSpawner().spawnCount(),
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app.getQuestEditor().questCount());
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// Zone metadata (mapId, displayName, flags)
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if (ImGui::CollapsingHeader("Zone Metadata")) {
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auto& m = app.getZoneManifest();
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int mid = static_cast<int>(m.mapId);
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if (ImGui::InputInt("Map ID", &mid))
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m.mapId = static_cast<uint32_t>(std::clamp(mid, 0, 65535));
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Custom zones: 9000-12000. Must be unique per server.");
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char dispBuf[128] = {};
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std::strncpy(dispBuf, m.displayName.c_str(), sizeof(dispBuf) - 1);
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if (ImGui::InputText("Display Name", dispBuf, sizeof(dispBuf)))
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m.displayName = dispBuf;
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Name shown in-game on the world map and loading screen");
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char descBuf[256] = {};
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std::strncpy(descBuf, m.description.c_str(), sizeof(descBuf) - 1);
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if (ImGui::InputTextMultiline("Description##zone", descBuf, sizeof(descBuf), ImVec2(-1, 40)))
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m.description = descBuf;
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ImGui::Separator();
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ImGui::Text("Zone Flags:");
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ImGui::Checkbox("Allow Flying", &m.allowFlying);
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ImGui::SameLine();
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ImGui::Checkbox("PvP", &m.pvpEnabled);
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ImGui::Checkbox("Indoor", &m.isIndoor);
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ImGui::SameLine();
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ImGui::Checkbox("Sanctuary", &m.isSanctuary);
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}
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} else {
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "No terrain loaded");
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}
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