feat(editor): zone metadata panel with mapId, displayName, gameplay flags

- Map ID: configurable integer input (0-65535) for private server
  integration. Custom zones default to 9000+ to avoid Blizzard conflicts
- Display Name: editable text field for in-game world map/loading screen
- Description: multi-line text field for zone documentation
- Zone Flags: Allow Flying, PvP Enabled, Indoor, Sanctuary checkboxes
- All fields serialized to zone.json under "flags" key
- Info panel shows quest count alongside objects/NPCs
This commit is contained in:
Kelsi 2026-05-05 15:52:59 -07:00
parent 2136727c68
commit 9db5cced2c
3 changed files with 57 additions and 2 deletions

View file

@ -44,6 +44,14 @@ bool ZoneManifest::save(const std::string& path) const {
if (hasCreatures) files["creatures"] = "creatures.json";
j["files"] = files;
// Zone gameplay flags
nlohmann::json flags;
flags["allowFlying"] = allowFlying;
flags["pvpEnabled"] = pvpEnabled;
flags["isIndoor"] = isIndoor;
flags["isSanctuary"] = isSanctuary;
j["flags"] = flags;
// Audio configuration
if (!musicTrack.empty() || !ambienceDay.empty()) {
nlohmann::json audio;
@ -87,6 +95,15 @@ bool ZoneManifest::load(const std::string& path) {
}
}
// Zone gameplay flags
if (j.contains("flags")) {
const auto& fl = j["flags"];
allowFlying = fl.value("allowFlying", false);
pvpEnabled = fl.value("pvpEnabled", false);
isIndoor = fl.value("isIndoor", false);
isSanctuary = fl.value("isSanctuary", false);
}
// Audio configuration
if (j.contains("audio")) {
const auto& a = j["audio"];