Fix movement, mounts, and terrain seams

This commit is contained in:
Kelsi 2026-02-07 20:24:25 -08:00
parent c5a4d04bf5
commit 9f19d9fa1a
8 changed files with 93 additions and 27 deletions

View file

@ -449,6 +449,7 @@ struct UpdateBlock {
// Movement data (for MOVEMENT updates)
bool hasMovement = false;
float x = 0.0f, y = 0.0f, z = 0.0f, orientation = 0.0f;
float runSpeed = 0.0f;
// Field data (for VALUES and CREATE updates)
std::map<uint16_t, uint32_t> fields;