Fix cross-platform FSR3 compile path and Path-A runtime wiring

This commit is contained in:
Kelsi 2026-03-09 04:24:24 -07:00
parent 725602b5e5
commit 9ff9f2f1f1
7 changed files with 333 additions and 113 deletions

View file

@ -1,8 +1,15 @@
#include <cstddef>
#if WOWEE_AMD_FFX_SDK_KITS
#include <ffx_fsr3upscaler.h>
#include <ffx_frameinterpolation.h>
#include <ffx_opticalflow.h>
#include <ffx_vk.h>
#else
#include <FidelityFX/host/ffx_fsr3upscaler.h>
#include <FidelityFX/host/ffx_frameinterpolation.h>
#include <FidelityFX/host/ffx_opticalflow.h>
#include <FidelityFX/host/backends/vk/ffx_vk.h>
#endif
namespace wowee::rendering {
@ -14,11 +21,14 @@ bool amdFsr3FramegenCompileProbe() {
FfxFrameInterpolationContext fiContext{};
FfxOpticalflowContext ofContext{};
FfxInterface backend{};
#if WOWEE_AMD_FFX_SDK_KITS
FfxApiDimensions2D renderSize{};
#else
FfxDimensions2D renderSize{};
#endif
static_assert(FFX_FSR3UPSCALER_VERSION_MAJOR >= 3, "Expected FSR3 upscaler v3+");
static_assert(FFX_FRAMEINTERPOLATION_VERSION_MAJOR >= 1, "Expected frame interpolation v1+");
static_assert(FFX_OPTICALFLOW_VERSION_MAJOR >= 1, "Expected optical flow v1+");
(void)fsr3Context;
(void)fiContext;