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Make wrapper framegen transfer function HDR-aware
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76728612ff
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a0749df85e
1 changed files with 5 additions and 1 deletions
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@ -239,6 +239,7 @@ struct WrapperContext {
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size_t scratchBufferSize = 0;
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void* fsr3ContextStorage = nullptr;
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bool frameGenerationReady = false;
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bool hdrInput = false;
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std::string lastError{};
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#if defined(_WIN32)
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ID3D12Device* dx12Device = nullptr;
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@ -747,6 +748,7 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_initialize(const WoweeFsr3W
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}
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const bool enableFrameGeneration = (initDesc->enableFlags & WOWEE_FSR3_WRAPPER_ENABLE_FRAME_GENERATION) != 0u;
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ctx->hdrInput = (initDesc->enableFlags & WOWEE_FSR3_WRAPPER_ENABLE_HDR_INPUT) != 0u;
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if (enableFrameGeneration && (!ctx->fns.fsr3ConfigureFrameGeneration || !ctx->fns.fsr3DispatchFrameGeneration)) {
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destroyContext(ctx);
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writeError(outErrorText, outErrorTextCapacity, "backend missing frame generation symbols");
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@ -1127,7 +1129,9 @@ WOWEE_FSR3_WRAPPER_EXPORT int32_t wowee_fsr3_wrapper_dispatch_framegen(WoweeFsr3
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}
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fgDispatch.numInterpolatedFrames = 1;
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fgDispatch.reset = (dispatchDesc->reset != 0u);
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fgDispatch.backBufferTransferFunction = FFX_BACKBUFFER_TRANSFER_FUNCTION_SRGB;
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fgDispatch.backBufferTransferFunction = ctx->hdrInput
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? FFX_BACKBUFFER_TRANSFER_FUNCTION_SCRGB
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: FFX_BACKBUFFER_TRANSFER_FUNCTION_SRGB;
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fgDispatch.minMaxLuminance[0] = 0.0f;
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fgDispatch.minMaxLuminance[1] = 1.0f;
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