Persist upscaling mode and refine FSR2 jitter behavior

This commit is contained in:
Kelsi 2026-03-08 20:22:11 -07:00
parent 6fd1c94d99
commit a12126cc7e
3 changed files with 21 additions and 20 deletions

View file

@ -317,18 +317,17 @@ void GameScreen::render(game::GameHandler& gameHandler) {
}
}
// Apply saved FSR setting once when renderer is available
if (!fsrSettingsApplied_ && pendingFSR) {
// Apply saved upscaling setting once when renderer is available
if (!fsrSettingsApplied_) {
auto* renderer = core::Application::getInstance().getRenderer();
if (renderer) {
static const float fsrScales[] = { 0.77f, 0.67f, 0.59f, 0.50f };
renderer->setFSRQuality(fsrScales[pendingFSRQuality]);
renderer->setFSRSharpness(pendingFSRSharpness);
renderer->setFSREnabled(true);
renderer->setFSREnabled(pendingUpscalingMode == 1);
renderer->setFSR2Enabled(pendingUpscalingMode == 2);
fsrSettingsApplied_ = true;
}
} else {
fsrSettingsApplied_ = true;
}
// Apply auto-loot setting to GameHandler every frame (cheap bool sync)
@ -6300,9 +6299,9 @@ void GameScreen::renderSettingsWindow() {
{
// FSR mode selection: Off, FSR 1.0 (Spatial), FSR 2.2 (Temporal)
const char* fsrModeLabels[] = { "Off", "FSR 1.0 (Spatial)", "FSR 2.2 (Temporal)" };
int fsrMode = pendingFSR ? 1 : 0;
if (renderer && renderer->isFSR2Enabled()) fsrMode = 2;
int fsrMode = pendingUpscalingMode;
if (ImGui::Combo("Upscaling", &fsrMode, fsrModeLabels, 3)) {
pendingUpscalingMode = fsrMode;
pendingFSR = (fsrMode == 1);
if (renderer) {
renderer->setFSREnabled(fsrMode == 1);
@ -7441,6 +7440,7 @@ void GameScreen::saveSettings() {
out << "normal_map_strength=" << pendingNormalMapStrength << "\n";
out << "pom=" << (pendingPOM ? 1 : 0) << "\n";
out << "pom_quality=" << pendingPOMQuality << "\n";
out << "upscaling_mode=" << pendingUpscalingMode << "\n";
out << "fsr=" << (pendingFSR ? 1 : 0) << "\n";
out << "fsr_quality=" << pendingFSRQuality << "\n";
out << "fsr_sharpness=" << pendingFSRSharpness << "\n";
@ -7530,7 +7530,14 @@ void GameScreen::loadSettings() {
else if (key == "normal_map_strength") pendingNormalMapStrength = std::clamp(std::stof(val), 0.0f, 2.0f);
else if (key == "pom") pendingPOM = (std::stoi(val) != 0);
else if (key == "pom_quality") pendingPOMQuality = std::clamp(std::stoi(val), 0, 2);
else if (key == "fsr") pendingFSR = (std::stoi(val) != 0);
else if (key == "upscaling_mode") {
pendingUpscalingMode = std::clamp(std::stoi(val), 0, 2);
pendingFSR = (pendingUpscalingMode == 1);
} else if (key == "fsr") {
pendingFSR = (std::stoi(val) != 0);
// Backward compatibility: old configs only had fsr=0/1.
if (pendingUpscalingMode == 0 && pendingFSR) pendingUpscalingMode = 1;
}
else if (key == "fsr_quality") pendingFSRQuality = std::clamp(std::stoi(val), 0, 3);
else if (key == "fsr_sharpness") pendingFSRSharpness = std::clamp(std::stof(val), 0.0f, 2.0f);
// Controls