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Fix NPC textures, bag item interactions, and Classic item query parsing
Rebuild creature display lookups after expansion-specific DBC layout loads (was using WotLK defaults before turtle layout was available). Add full drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets. Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla format differences (fewer damage types, no scaling stats, no Flags2).
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10 changed files with 384 additions and 62 deletions
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@ -113,9 +113,11 @@ private:
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// Drag-and-drop held item state
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bool holdingItem = false;
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game::ItemDef heldItem;
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enum class HeldSource { NONE, BACKPACK, EQUIPMENT };
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enum class HeldSource { NONE, BACKPACK, BAG, EQUIPMENT };
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HeldSource heldSource = HeldSource::NONE;
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int heldBackpackIndex = -1;
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int heldBagIndex = -1;
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int heldBagSlotIndex = -1;
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game::EquipSlot heldEquipSlot = game::EquipSlot::NUM_SLOTS;
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void renderSeparateBags(game::Inventory& inventory, uint64_t moneyCopper);
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@ -131,13 +133,16 @@ private:
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void renderItemSlot(game::Inventory& inventory, const game::ItemSlot& slot,
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float size, const char* label,
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SlotKind kind, int backpackIndex,
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game::EquipSlot equipSlot);
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game::EquipSlot equipSlot,
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int bagIndex = -1, int bagSlotIndex = -1);
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void renderItemTooltip(const game::ItemDef& item);
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// Held item helpers
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void pickupFromBackpack(game::Inventory& inv, int index);
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void pickupFromBag(game::Inventory& inv, int bagIndex, int slotIndex);
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void pickupFromEquipment(game::Inventory& inv, game::EquipSlot slot);
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void placeInBackpack(game::Inventory& inv, int index);
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void placeInBag(game::Inventory& inv, int bagIndex, int slotIndex);
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void placeInEquipment(game::Inventory& inv, game::EquipSlot slot);
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void cancelPickup(game::Inventory& inv);
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game::EquipSlot getEquipSlotForType(uint8_t inventoryType, game::Inventory& inv);
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