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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Fix NPC textures, bag item interactions, and Classic item query parsing
Rebuild creature display lookups after expansion-specific DBC layout loads (was using WotLK defaults before turtle layout was available). Add full drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets. Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla format differences (fewer damage types, no scaling stats, no Flags2).
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44d1431b60
commit
a1457ee801
10 changed files with 384 additions and 62 deletions
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@ -4396,6 +4396,9 @@ void GameHandler::handleChannelNotify(network::Packet& packet) {
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}
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void GameHandler::autoJoinDefaultChannels() {
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LOG_INFO("autoJoinDefaultChannels: general=", chatAutoJoin.general,
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" trade=", chatAutoJoin.trade, " localDefense=", chatAutoJoin.localDefense,
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" lfg=", chatAutoJoin.lfg, " local=", chatAutoJoin.local);
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if (chatAutoJoin.general) joinChannel("General");
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if (chatAutoJoin.trade) joinChannel("Trade");
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if (chatAutoJoin.localDefense) joinChannel("LocalDefense");
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@ -5550,7 +5553,10 @@ void GameHandler::queryItemInfo(uint32_t entry, uint64_t guid) {
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void GameHandler::handleItemQueryResponse(network::Packet& packet) {
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ItemQueryResponseData data;
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if (!ItemQueryResponseParser::parse(packet, data)) return;
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bool parsed = packetParsers_
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? packetParsers_->parseItemQueryResponse(packet, data)
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: ItemQueryResponseParser::parse(packet, data);
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if (!parsed) return;
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pendingItemQueries_.erase(data.entry);
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@ -6903,6 +6909,7 @@ void GameHandler::castSpell(uint32_t spellId, uint64_t targetGuid) {
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// Hearthstone is item-bound; use the item rather than direct spell cast.
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if (spellId == 8690) {
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LOG_INFO("Hearthstone spell intercepted, routing to useItemById(6948)");
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useItemById(6948);
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return;
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}
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@ -7904,6 +7911,46 @@ void GameHandler::autoEquipItemBySlot(int backpackIndex) {
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}
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}
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void GameHandler::autoEquipItemInBag(int bagIndex, int slotIndex) {
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if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return;
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if (slotIndex < 0 || slotIndex >= inventory.getBagSize(bagIndex)) return;
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if (state == WorldState::IN_WORLD && socket) {
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// Bag items: bag = equip slot 19+bagIndex, slot = index within bag
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auto packet = AutoEquipItemPacket::build(
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static_cast<uint8_t>(19 + bagIndex), static_cast<uint8_t>(slotIndex));
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socket->send(packet);
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}
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}
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void GameHandler::sellItemInBag(int bagIndex, int slotIndex) {
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if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return;
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if (slotIndex < 0 || slotIndex >= inventory.getBagSize(bagIndex)) return;
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const auto& slot = inventory.getBagSlot(bagIndex, slotIndex);
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if (slot.empty()) return;
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// Resolve item GUID from container contents
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uint64_t itemGuid = 0;
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uint64_t bagGuid = equipSlotGuids_[19 + bagIndex];
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if (bagGuid != 0) {
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auto it = containerContents_.find(bagGuid);
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if (it != containerContents_.end() && slotIndex < static_cast<int>(it->second.numSlots)) {
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itemGuid = it->second.slotGuids[slotIndex];
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}
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}
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if (itemGuid == 0) {
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itemGuid = resolveOnlineItemGuid(slot.item.itemId);
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}
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if (itemGuid != 0 && currentVendorItems.vendorGuid != 0) {
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sellItem(currentVendorItems.vendorGuid, itemGuid, 1);
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} else if (itemGuid == 0) {
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addSystemChatMessage("Cannot sell: item not found.");
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} else {
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addSystemChatMessage("Cannot sell: no vendor.");
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}
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}
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void GameHandler::unequipToBackpack(EquipSlot equipSlot) {
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if (state != WorldState::IN_WORLD || !socket) return;
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@ -7926,35 +7973,105 @@ void GameHandler::unequipToBackpack(EquipSlot equipSlot) {
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socket->send(packet);
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}
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void GameHandler::swapContainerItems(uint8_t srcBag, uint8_t srcSlot, uint8_t dstBag, uint8_t dstSlot) {
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if (!socket || !socket->isConnected()) return;
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LOG_INFO("swapContainerItems: src(bag=", (int)srcBag, " slot=", (int)srcSlot,
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") -> dst(bag=", (int)dstBag, " slot=", (int)dstSlot, ")");
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auto packet = SwapItemPacket::build(dstBag, dstSlot, srcBag, srcSlot);
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socket->send(packet);
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}
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void GameHandler::useItemBySlot(int backpackIndex) {
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if (backpackIndex < 0 || backpackIndex >= inventory.getBackpackSize()) return;
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const auto& slot = inventory.getBackpackSlot(backpackIndex);
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if (slot.empty()) return;
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if (slot.empty()) {
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LOG_WARNING("useItemBySlot: slot ", backpackIndex, " is empty");
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return;
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}
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LOG_INFO("useItemBySlot: backpackIndex=", backpackIndex, " itemId=", slot.item.itemId,
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" wowSlot=", 23 + backpackIndex);
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uint64_t itemGuid = backpackSlotGuids_[backpackIndex];
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if (itemGuid == 0) {
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itemGuid = resolveOnlineItemGuid(slot.item.itemId);
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}
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LOG_INFO("useItemBySlot: itemGuid=0x", std::hex, itemGuid, std::dec);
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if (itemGuid != 0 && state == WorldState::IN_WORLD && socket) {
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// WoW inventory: equipment 0-18, bags 19-22, backpack 23-38
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auto packet = packetParsers_
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? packetParsers_->buildUseItem(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid)
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: UseItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid);
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LOG_INFO("useItemBySlot: sending CMSG_USE_ITEM, packetSize=", packet.getSize());
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socket->send(packet);
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} else if (itemGuid == 0) {
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LOG_WARNING("Use item failed: missing item GUID for slot ", backpackIndex);
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}
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}
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void GameHandler::useItemInBag(int bagIndex, int slotIndex) {
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if (bagIndex < 0 || bagIndex >= inventory.NUM_BAG_SLOTS) return;
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if (slotIndex < 0 || slotIndex >= inventory.getBagSize(bagIndex)) return;
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const auto& slot = inventory.getBagSlot(bagIndex, slotIndex);
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if (slot.empty()) return;
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// Resolve item GUID from container contents
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uint64_t itemGuid = 0;
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uint64_t bagGuid = equipSlotGuids_[19 + bagIndex];
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if (bagGuid != 0) {
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auto it = containerContents_.find(bagGuid);
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if (it != containerContents_.end() && slotIndex < static_cast<int>(it->second.numSlots)) {
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itemGuid = it->second.slotGuids[slotIndex];
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}
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}
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if (itemGuid == 0) {
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itemGuid = resolveOnlineItemGuid(slot.item.itemId);
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}
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LOG_INFO("useItemInBag: bag=", bagIndex, " slot=", slotIndex, " itemId=", slot.item.itemId,
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" itemGuid=0x", std::hex, itemGuid, std::dec);
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if (itemGuid != 0 && state == WorldState::IN_WORLD && socket) {
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// WoW bag addressing: bagIndex = equip slot of bag container (19-22)
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// For CMSG_USE_ITEM: bag = 19+bagIndex, slot = slot within bag
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uint8_t wowBag = static_cast<uint8_t>(19 + bagIndex);
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auto packet = packetParsers_
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? packetParsers_->buildUseItem(wowBag, static_cast<uint8_t>(slotIndex), itemGuid)
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: UseItemPacket::build(wowBag, static_cast<uint8_t>(slotIndex), itemGuid);
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LOG_INFO("useItemInBag: sending CMSG_USE_ITEM, bag=", (int)wowBag, " slot=", slotIndex,
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" packetSize=", packet.getSize());
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socket->send(packet);
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} else if (itemGuid == 0) {
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LOG_WARNING("Use item in bag failed: missing item GUID for bag ", bagIndex, " slot ", slotIndex);
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}
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}
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void GameHandler::useItemById(uint32_t itemId) {
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if (itemId == 0) return;
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LOG_INFO("useItemById: searching for itemId=", itemId, " in backpack (", inventory.getBackpackSize(), " slots)");
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// Search backpack first
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for (int i = 0; i < inventory.getBackpackSize(); i++) {
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const auto& slot = inventory.getBackpackSlot(i);
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if (!slot.empty() && slot.item.itemId == itemId) {
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LOG_INFO("useItemById: found itemId=", itemId, " at backpack slot ", i);
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useItemBySlot(i);
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return;
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}
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}
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// Search bags
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for (int bag = 0; bag < inventory.NUM_BAG_SLOTS; bag++) {
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int bagSize = inventory.getBagSize(bag);
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for (int slot = 0; slot < bagSize; slot++) {
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const auto& bagSlot = inventory.getBagSlot(bag, slot);
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if (!bagSlot.empty() && bagSlot.item.itemId == itemId) {
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LOG_INFO("useItemById: found itemId=", itemId, " in bag ", bag, " slot ", slot);
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useItemInBag(bag, slot);
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return;
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}
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}
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}
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LOG_WARNING("useItemById: itemId=", itemId, " not found in inventory");
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}
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void GameHandler::unstuck() {
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