Fix NPC textures, bag item interactions, and Classic item query parsing

Rebuild creature display lookups after expansion-specific DBC layout loads
(was using WotLK defaults before turtle layout was available). Add full
drag-and-drop support for bag items with server-side CMSG_SWAP_ITEM packets.
Add Classic-specific SMSG_ITEM_QUERY_SINGLE_RESPONSE parser for Vanilla
format differences (fewer damage types, no scaling stats, no Flags2).
This commit is contained in:
Kelsi 2026-02-17 01:00:04 -08:00
parent 44d1431b60
commit a1457ee801
10 changed files with 384 additions and 62 deletions

View file

@ -841,5 +841,91 @@ network::Packet ClassicPacketParsers::buildMailDelete(uint64_t mailboxGuid,
return packet;
}
// ============================================================================
// Classic SMSG_ITEM_QUERY_SINGLE_RESPONSE
// Vanilla has NO SoundOverrideSubclass, NO Flags2, NO ScalingStatDistribution,
// NO ScalingStatValue, and only 2 damage types (not 5).
// ============================================================================
bool ClassicPacketParsers::parseItemQueryResponse(network::Packet& packet, ItemQueryResponseData& data) {
data.entry = packet.readUInt32();
// High bit set means item not found
if (data.entry & 0x80000000) {
data.entry &= ~0x80000000;
return true;
}
uint32_t itemClass = packet.readUInt32();
uint32_t subClass = packet.readUInt32();
// Vanilla: NO SoundOverrideSubclass
(void)itemClass;
(void)subClass;
// 4 name strings
data.name = packet.readString();
packet.readString(); // name2
packet.readString(); // name3
packet.readString(); // name4
data.displayInfoId = packet.readUInt32();
data.quality = packet.readUInt32();
packet.readUInt32(); // Flags
// Vanilla: NO Flags2
packet.readUInt32(); // BuyPrice
data.sellPrice = packet.readUInt32(); // SellPrice
data.inventoryType = packet.readUInt32();
packet.readUInt32(); // AllowableClass
packet.readUInt32(); // AllowableRace
packet.readUInt32(); // ItemLevel
packet.readUInt32(); // RequiredLevel
packet.readUInt32(); // RequiredSkill
packet.readUInt32(); // RequiredSkillRank
packet.readUInt32(); // RequiredSpell
packet.readUInt32(); // RequiredHonorRank
packet.readUInt32(); // RequiredCityRank
packet.readUInt32(); // RequiredReputationFaction
packet.readUInt32(); // RequiredReputationRank
packet.readUInt32(); // MaxCount
data.maxStack = static_cast<int32_t>(packet.readUInt32()); // Stackable
data.containerSlots = packet.readUInt32();
// Vanilla: 10 stat pairs (same as WotLK)
uint32_t statsCount = packet.readUInt32();
for (uint32_t i = 0; i < 10; i++) {
uint32_t statType = packet.readUInt32();
int32_t statValue = static_cast<int32_t>(packet.readUInt32());
if (i < statsCount) {
switch (statType) {
case 3: data.agility = statValue; break;
case 4: data.strength = statValue; break;
case 5: data.intellect = statValue; break;
case 6: data.spirit = statValue; break;
case 7: data.stamina = statValue; break;
default: break;
}
}
}
// Vanilla: NO ScalingStatDistribution, NO ScalingStatValue
// Vanilla: only 2 damage types (not 5)
for (int i = 0; i < 2; i++) {
packet.readFloat(); // DamageMin
packet.readFloat(); // DamageMax
packet.readUInt32(); // DamageType
}
data.armor = static_cast<int32_t>(packet.readUInt32());
data.valid = !data.name.empty();
LOG_DEBUG("[Classic] Item query response: ", data.name, " (quality=", data.quality,
" invType=", data.inventoryType, " stack=", data.maxStack, ")");
return true;
}
} // namespace game
} // namespace wowee