fix: add VkSampler cache to prevent sampler exhaustion crash

Validation layers revealed 9965 VkSamplers allocated against a device
limit of 4000 — every VkTexture created its own sampler even when
configurations were identical. This exhausted NVIDIA's sampler pool
and caused intermittent SIGSEGV in vkCmdBeginRenderPass.

Add a thread-safe sampler cache in VkContext that deduplicates samplers
by FNV-1a hash of all 14 VkSamplerCreateInfo fields. All texture,
render target, renderer, water, and loading screen sampler creation
now goes through getOrCreateSampler(). Textures set ownsSampler_=false
so shared samplers aren't double-freed.

Also auto-disable anisotropy in the cache when the physical device
doesn't support the samplerAnisotropy feature, fixing the validation
error VUID-VkSamplerCreateInfo-anisotropyEnable-01070.
This commit is contained in:
Kelsi 2026-03-24 11:44:54 -07:00
parent 1556559211
commit a152023e5e
10 changed files with 194 additions and 40 deletions

View file

@ -8,6 +8,8 @@
#include <vector>
#include <functional>
#include <cstdint>
#include <unordered_map>
#include <mutex>
namespace wowee {
namespace rendering {
@ -119,6 +121,18 @@ public:
VkImageView getDepthResolveImageView() const { return depthResolveImageView; }
VkImageView getDepthImageView() const { return depthImageView; }
// Sampler cache: returns a shared VkSampler matching the given create info.
// Callers must NOT destroy the returned sampler — it is owned by VkContext.
// Automatically clamps anisotropy if the device doesn't support it.
VkSampler getOrCreateSampler(const VkSamplerCreateInfo& info);
// Whether the physical device supports sampler anisotropy.
bool isSamplerAnisotropySupported() const { return samplerAnisotropySupported_; }
// Global sampler cache accessor (set during VkContext::initialize, cleared on shutdown).
// Used by VkTexture and other code that only has a VkDevice handle.
static VkContext* globalInstance() { return sInstance_; }
// UI texture upload: creates a Vulkan texture from RGBA data and returns
// a VkDescriptorSet suitable for use as ImTextureID.
// The caller does NOT need to free the result — resources are tracked and
@ -239,6 +253,13 @@ private:
};
std::vector<UiTexture> uiTextures_;
// Sampler cache — deduplicates VkSamplers by configuration hash.
std::mutex samplerCacheMutex_;
std::unordered_map<uint64_t, VkSampler> samplerCache_;
bool samplerAnisotropySupported_ = false;
static VkContext* sInstance_;
#ifndef NDEBUG
bool enableValidation = true;
#else

View file

@ -73,6 +73,7 @@ private:
bool hasDepth_ = false;
VkSampleCountFlagBits msaaSamples_ = VK_SAMPLE_COUNT_1_BIT;
VkSampler sampler_ = VK_NULL_HANDLE;
bool ownsSampler_ = true;
VkRenderPass renderPass_ = VK_NULL_HANDLE;
VkFramebuffer framebuffer_ = VK_NULL_HANDLE;
};

View file

@ -72,6 +72,7 @@ private:
AllocatedImage image_{};
VkSampler sampler_ = VK_NULL_HANDLE;
uint32_t mipLevels_ = 1;
bool ownsSampler_ = true; // false when sampler comes from VkContext cache
};
} // namespace rendering

View file

@ -40,10 +40,7 @@ void LoadingScreen::shutdown() {
// ImGui manages descriptor set lifetime
bgDescriptorSet = VK_NULL_HANDLE;
}
if (bgSampler) {
vkDestroySampler(device, bgSampler, nullptr);
bgSampler = VK_NULL_HANDLE;
}
bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
if (bgImageView) {
vkDestroyImageView(device, bgImageView, nullptr);
bgImageView = VK_NULL_HANDLE;
@ -94,7 +91,7 @@ bool LoadingScreen::loadImage(const std::string& path) {
if (bgImage) {
VkDevice device = vkCtx->getDevice();
vkDeviceWaitIdle(device);
if (bgSampler) { vkDestroySampler(device, bgSampler, nullptr); bgSampler = VK_NULL_HANDLE; }
bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
if (bgImageView) { vkDestroyImageView(device, bgImageView, nullptr); bgImageView = VK_NULL_HANDLE; }
if (bgImage) { vkDestroyImage(device, bgImage, nullptr); bgImage = VK_NULL_HANDLE; }
if (bgMemory) { vkFreeMemory(device, bgMemory, nullptr); bgMemory = VK_NULL_HANDLE; }
@ -230,7 +227,7 @@ bool LoadingScreen::loadImage(const std::string& path) {
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
vkCreateSampler(device, &samplerInfo, nullptr, &bgSampler);
bgSampler = vkCtx->getOrCreateSampler(samplerInfo);
}
// Register with ImGui as a texture

View file

@ -343,7 +343,8 @@ bool Renderer::createPerFrameResources() {
sampCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampCI.compareEnable = VK_TRUE;
sampCI.compareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
if (vkCreateSampler(device, &sampCI, nullptr, &shadowSampler) != VK_SUCCESS) {
shadowSampler = vkCtx->getOrCreateSampler(sampCI);
if (shadowSampler == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create shadow sampler");
return false;
}
@ -597,7 +598,7 @@ void Renderer::destroyPerFrameResources() {
shadowDepthLayout_[i] = VK_IMAGE_LAYOUT_UNDEFINED;
}
if (shadowRenderPass) { vkDestroyRenderPass(device, shadowRenderPass, nullptr); shadowRenderPass = VK_NULL_HANDLE; }
if (shadowSampler) { vkDestroySampler(device, shadowSampler, nullptr); shadowSampler = VK_NULL_HANDLE; }
shadowSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
}
void Renderer::updatePerFrameUBO() {
@ -4057,7 +4058,8 @@ bool Renderer::initFSRResources() {
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
if (vkCreateSampler(device, &samplerInfo, nullptr, &fsr_.sceneSampler) != VK_SUCCESS) {
fsr_.sceneSampler = vkCtx->getOrCreateSampler(samplerInfo);
if (fsr_.sceneSampler == VK_NULL_HANDLE) {
LOG_ERROR("FSR: failed to create sampler");
destroyFSRResources();
return false;
@ -4171,7 +4173,7 @@ void Renderer::destroyFSRResources() {
if (fsr_.descPool) { vkDestroyDescriptorPool(device, fsr_.descPool, nullptr); fsr_.descPool = VK_NULL_HANDLE; fsr_.descSet = VK_NULL_HANDLE; }
if (fsr_.descSetLayout) { vkDestroyDescriptorSetLayout(device, fsr_.descSetLayout, nullptr); fsr_.descSetLayout = VK_NULL_HANDLE; }
if (fsr_.sceneFramebuffer) { vkDestroyFramebuffer(device, fsr_.sceneFramebuffer, nullptr); fsr_.sceneFramebuffer = VK_NULL_HANDLE; }
if (fsr_.sceneSampler) { vkDestroySampler(device, fsr_.sceneSampler, nullptr); fsr_.sceneSampler = VK_NULL_HANDLE; }
fsr_.sceneSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
destroyImage(device, alloc, fsr_.sceneDepthResolve);
destroyImage(device, alloc, fsr_.sceneMsaaColor);
destroyImage(device, alloc, fsr_.sceneDepth);
@ -4350,11 +4352,11 @@ bool Renderer::initFSR2Resources() {
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
vkCreateSampler(device, &samplerInfo, nullptr, &fsr2_.linearSampler);
fsr2_.linearSampler = vkCtx->getOrCreateSampler(samplerInfo);
samplerInfo.minFilter = VK_FILTER_NEAREST;
samplerInfo.magFilter = VK_FILTER_NEAREST;
vkCreateSampler(device, &samplerInfo, nullptr, &fsr2_.nearestSampler);
fsr2_.nearestSampler = vkCtx->getOrCreateSampler(samplerInfo);
#if WOWEE_HAS_AMD_FSR2
// Initialize AMD FSR2 context; fall back to internal path on any failure.
@ -4753,8 +4755,8 @@ void Renderer::destroyFSR2Resources() {
if (fsr2_.motionVecDescSetLayout) { vkDestroyDescriptorSetLayout(device, fsr2_.motionVecDescSetLayout, nullptr); fsr2_.motionVecDescSetLayout = VK_NULL_HANDLE; }
if (fsr2_.sceneFramebuffer) { vkDestroyFramebuffer(device, fsr2_.sceneFramebuffer, nullptr); fsr2_.sceneFramebuffer = VK_NULL_HANDLE; }
if (fsr2_.linearSampler) { vkDestroySampler(device, fsr2_.linearSampler, nullptr); fsr2_.linearSampler = VK_NULL_HANDLE; }
if (fsr2_.nearestSampler) { vkDestroySampler(device, fsr2_.nearestSampler, nullptr); fsr2_.nearestSampler = VK_NULL_HANDLE; }
fsr2_.linearSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
fsr2_.nearestSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
destroyImage(device, alloc, fsr2_.motionVectors);
for (int i = 0; i < 2; i++) destroyImage(device, alloc, fsr2_.history[i]);
@ -5273,7 +5275,8 @@ bool Renderer::initFXAAResources() {
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
if (vkCreateSampler(device, &samplerInfo, nullptr, &fxaa_.sceneSampler) != VK_SUCCESS) {
fxaa_.sceneSampler = vkCtx->getOrCreateSampler(samplerInfo);
if (fxaa_.sceneSampler == VK_NULL_HANDLE) {
LOG_ERROR("FXAA: failed to create sampler");
destroyFXAAResources();
return false;
@ -5383,7 +5386,7 @@ void Renderer::destroyFXAAResources() {
if (fxaa_.descPool) { vkDestroyDescriptorPool(device, fxaa_.descPool, nullptr); fxaa_.descPool = VK_NULL_HANDLE; fxaa_.descSet = VK_NULL_HANDLE; }
if (fxaa_.descSetLayout) { vkDestroyDescriptorSetLayout(device, fxaa_.descSetLayout, nullptr); fxaa_.descSetLayout = VK_NULL_HANDLE; }
if (fxaa_.sceneFramebuffer) { vkDestroyFramebuffer(device, fxaa_.sceneFramebuffer, nullptr); fxaa_.sceneFramebuffer = VK_NULL_HANDLE; }
if (fxaa_.sceneSampler) { vkDestroySampler(device, fxaa_.sceneSampler, nullptr); fxaa_.sceneSampler = VK_NULL_HANDLE; }
fxaa_.sceneSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
destroyImage(device, alloc, fxaa_.sceneDepthResolve);
destroyImage(device, alloc, fxaa_.sceneMsaaColor);
destroyImage(device, alloc, fxaa_.sceneDepth);

View file

@ -13,6 +13,44 @@
namespace wowee {
namespace rendering {
VkContext* VkContext::sInstance_ = nullptr;
// Hash a VkSamplerCreateInfo into a 64-bit key for the sampler cache.
static uint64_t hashSamplerCreateInfo(const VkSamplerCreateInfo& s) {
// Pack the relevant fields into a deterministic hash.
// FNV-1a 64-bit on the raw config values.
uint64_t h = 14695981039346656037ULL;
auto mix = [&](uint64_t v) {
h ^= v;
h *= 1099511628211ULL;
};
mix(static_cast<uint64_t>(s.minFilter));
mix(static_cast<uint64_t>(s.magFilter));
mix(static_cast<uint64_t>(s.mipmapMode));
mix(static_cast<uint64_t>(s.addressModeU));
mix(static_cast<uint64_t>(s.addressModeV));
mix(static_cast<uint64_t>(s.addressModeW));
mix(static_cast<uint64_t>(s.anisotropyEnable));
// Bit-cast floats to uint32_t for hashing
uint32_t aniso;
std::memcpy(&aniso, &s.maxAnisotropy, sizeof(aniso));
mix(static_cast<uint64_t>(aniso));
uint32_t maxLodBits;
std::memcpy(&maxLodBits, &s.maxLod, sizeof(maxLodBits));
mix(static_cast<uint64_t>(maxLodBits));
uint32_t minLodBits;
std::memcpy(&minLodBits, &s.minLod, sizeof(minLodBits));
mix(static_cast<uint64_t>(minLodBits));
mix(static_cast<uint64_t>(s.compareEnable));
mix(static_cast<uint64_t>(s.compareOp));
mix(static_cast<uint64_t>(s.borderColor));
uint32_t biasBits;
std::memcpy(&biasBits, &s.mipLodBias, sizeof(biasBits));
mix(static_cast<uint64_t>(biasBits));
mix(static_cast<uint64_t>(s.unnormalizedCoordinates));
return h;
}
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT severity,
[[maybe_unused]] VkDebugUtilsMessageTypeFlagsEXT type,
@ -52,6 +90,14 @@ bool VkContext::initialize(SDL_Window* window) {
if (!createSyncObjects()) return false;
if (!createImGuiResources()) return false;
// Query anisotropy support from the physical device.
VkPhysicalDeviceFeatures supportedFeatures{};
vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
samplerAnisotropySupported_ = (supportedFeatures.samplerAnisotropy == VK_TRUE);
LOG_INFO("Sampler anisotropy supported: ", samplerAnisotropySupported_ ? "YES" : "NO");
sInstance_ = this;
LOG_INFO("Vulkan context initialized successfully");
return true;
}
@ -97,6 +143,15 @@ void VkContext::shutdown() {
pipelineCache_ = VK_NULL_HANDLE;
}
// Destroy all cached samplers.
for (auto& [key, sampler] : samplerCache_) {
if (sampler) vkDestroySampler(device, sampler, nullptr);
}
samplerCache_.clear();
LOG_INFO("Sampler cache cleared");
sInstance_ = nullptr;
LOG_WARNING("VkContext::shutdown - destroySwapchain...");
destroySwapchain();
@ -135,6 +190,46 @@ void VkContext::runDeferredCleanup(uint32_t frameIndex) {
q.clear();
}
VkSampler VkContext::getOrCreateSampler(const VkSamplerCreateInfo& info) {
// Clamp anisotropy if the device doesn't support the feature.
VkSamplerCreateInfo adjusted = info;
if (!samplerAnisotropySupported_) {
adjusted.anisotropyEnable = VK_FALSE;
adjusted.maxAnisotropy = 1.0f;
}
uint64_t key = hashSamplerCreateInfo(adjusted);
{
std::lock_guard<std::mutex> lock(samplerCacheMutex_);
auto it = samplerCache_.find(key);
if (it != samplerCache_.end()) {
return it->second;
}
}
// Create a new sampler outside the lock (vkCreateSampler is thread-safe
// for distinct create infos, but we re-lock to insert).
VkSampler sampler = VK_NULL_HANDLE;
if (vkCreateSampler(device, &adjusted, nullptr, &sampler) != VK_SUCCESS) {
LOG_ERROR("getOrCreateSampler: vkCreateSampler failed");
return VK_NULL_HANDLE;
}
{
std::lock_guard<std::mutex> lock(samplerCacheMutex_);
// Double-check: another thread may have inserted while we were creating.
auto [it, inserted] = samplerCache_.emplace(key, sampler);
if (!inserted) {
// Another thread won the race — destroy our duplicate and use theirs.
vkDestroySampler(device, sampler, nullptr);
return it->second;
}
}
return sampler;
}
bool VkContext::createInstance(SDL_Window* window) {
// Get required SDL extensions
unsigned int sdlExtCount = 0;
@ -980,10 +1075,7 @@ void VkContext::destroyImGuiResources() {
if (tex.memory) vkFreeMemory(device, tex.memory, nullptr);
}
uiTextures_.clear();
if (uiTextureSampler_) {
vkDestroySampler(device, uiTextureSampler_, nullptr);
uiTextureSampler_ = VK_NULL_HANDLE;
}
uiTextureSampler_ = VK_NULL_HANDLE; // Owned by sampler cache
if (imguiDescriptorPool) {
vkDestroyDescriptorPool(device, imguiDescriptorPool, nullptr);
@ -1015,7 +1107,7 @@ VkDescriptorSet VkContext::uploadImGuiTexture(const uint8_t* rgba, int width, in
VkDeviceSize imageSize = static_cast<VkDeviceSize>(width) * height * 4;
// Create shared sampler on first call
// Create shared sampler on first call (via sampler cache)
if (!uiTextureSampler_) {
VkSamplerCreateInfo si{};
si.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
@ -1024,7 +1116,8 @@ VkDescriptorSet VkContext::uploadImGuiTexture(const uint8_t* rgba, int width, in
si.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
si.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
si.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
if (vkCreateSampler(device, &si, nullptr, &uiTextureSampler_) != VK_SUCCESS) {
uiTextureSampler_ = getOrCreateSampler(si);
if (!uiTextureSampler_) {
LOG_ERROR("Failed to create UI texture sampler");
return VK_NULL_HANDLE;
}

View file

@ -49,7 +49,7 @@ bool VkRenderTarget::create(VkContext& ctx, uint32_t width, uint32_t height,
}
}
// Create sampler (linear filtering, clamp to edge)
// Create sampler (linear filtering, clamp to edge) via cache
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.minFilter = VK_FILTER_LINEAR;
@ -61,11 +61,13 @@ bool VkRenderTarget::create(VkContext& ctx, uint32_t width, uint32_t height,
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
sampler_ = ctx.getOrCreateSampler(samplerInfo);
if (sampler_ == VK_NULL_HANDLE) {
LOG_ERROR("VkRenderTarget: failed to create sampler");
destroy(device, allocator);
return false;
}
ownsSampler_ = false;
// Create render pass
if (useMSAA) {
@ -259,10 +261,11 @@ void VkRenderTarget::destroy(VkDevice device, VmaAllocator allocator) {
vkDestroyRenderPass(device, renderPass_, nullptr);
renderPass_ = VK_NULL_HANDLE;
}
if (sampler_) {
if (sampler_ && ownsSampler_) {
vkDestroySampler(device, sampler_, nullptr);
sampler_ = VK_NULL_HANDLE;
}
sampler_ = VK_NULL_HANDLE;
ownsSampler_ = true;
destroyImage(device, allocator, resolveImage_);
destroyImage(device, allocator, depthImage_);
destroyImage(device, allocator, colorImage_);

View file

@ -13,9 +13,11 @@ VkTexture::~VkTexture() {
}
VkTexture::VkTexture(VkTexture&& other) noexcept
: image_(other.image_), sampler_(other.sampler_), mipLevels_(other.mipLevels_) {
: image_(other.image_), sampler_(other.sampler_), mipLevels_(other.mipLevels_),
ownsSampler_(other.ownsSampler_) {
other.image_ = {};
other.sampler_ = VK_NULL_HANDLE;
other.ownsSampler_ = true;
}
VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
@ -23,8 +25,10 @@ VkTexture& VkTexture::operator=(VkTexture&& other) noexcept {
image_ = other.image_;
sampler_ = other.sampler_;
mipLevels_ = other.mipLevels_;
ownsSampler_ = other.ownsSampler_;
other.image_ = {};
other.sampler_ = VK_NULL_HANDLE;
other.ownsSampler_ = true;
}
return *this;
}
@ -214,11 +218,20 @@ bool VkTexture::createSampler(VkDevice device,
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = static_cast<float>(mipLevels_);
// Use sampler cache if VkContext is available.
auto* ctx = VkContext::globalInstance();
if (ctx) {
sampler_ = ctx->getOrCreateSampler(samplerInfo);
ownsSampler_ = false;
return sampler_ != VK_NULL_HANDLE;
}
// Fallback: no VkContext (shouldn't happen in normal use).
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
LOG_ERROR("Failed to create texture sampler");
return false;
}
ownsSampler_ = true;
return true;
}
@ -246,11 +259,20 @@ bool VkTexture::createSampler(VkDevice device,
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = static_cast<float>(mipLevels_);
// Use sampler cache if VkContext is available.
auto* ctx = VkContext::globalInstance();
if (ctx) {
sampler_ = ctx->getOrCreateSampler(samplerInfo);
ownsSampler_ = false;
return sampler_ != VK_NULL_HANDLE;
}
// Fallback: no VkContext (shouldn't happen in normal use).
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
LOG_ERROR("Failed to create texture sampler");
return false;
}
ownsSampler_ = true;
return true;
}
@ -269,19 +291,29 @@ bool VkTexture::createShadowSampler(VkDevice device) {
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 1.0f;
// Use sampler cache if VkContext is available.
auto* ctx = VkContext::globalInstance();
if (ctx) {
sampler_ = ctx->getOrCreateSampler(samplerInfo);
ownsSampler_ = false;
return sampler_ != VK_NULL_HANDLE;
}
// Fallback: no VkContext (shouldn't happen in normal use).
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
LOG_ERROR("Failed to create shadow sampler");
return false;
}
ownsSampler_ = true;
return true;
}
void VkTexture::destroy(VkDevice device, VmaAllocator allocator) {
if (sampler_ != VK_NULL_HANDLE) {
if (sampler_ != VK_NULL_HANDLE && ownsSampler_) {
vkDestroySampler(device, sampler_, nullptr);
sampler_ = VK_NULL_HANDLE;
}
sampler_ = VK_NULL_HANDLE;
ownsSampler_ = true;
destroyImage(device, allocator, image_);
}

View file

@ -352,8 +352,8 @@ void WaterRenderer::destroySceneHistoryResources() {
if (sh.depthImage) { vmaDestroyImage(vkCtx->getAllocator(), sh.depthImage, sh.depthAlloc); sh.depthImage = VK_NULL_HANDLE; sh.depthAlloc = VK_NULL_HANDLE; }
sh.sceneSet = VK_NULL_HANDLE;
}
if (sceneColorSampler) { vkDestroySampler(device, sceneColorSampler, nullptr); sceneColorSampler = VK_NULL_HANDLE; }
if (sceneDepthSampler) { vkDestroySampler(device, sceneDepthSampler, nullptr); sceneDepthSampler = VK_NULL_HANDLE; }
sceneColorSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
sceneDepthSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
sceneHistoryExtent = {0, 0};
sceneHistoryReady = false;
}
@ -374,13 +374,15 @@ void WaterRenderer::createSceneHistoryResources(VkExtent2D extent, VkFormat colo
sampCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
if (vkCreateSampler(device, &sampCI, nullptr, &sceneColorSampler) != VK_SUCCESS) {
sceneColorSampler = vkCtx->getOrCreateSampler(sampCI);
if (sceneColorSampler == VK_NULL_HANDLE) {
LOG_ERROR("WaterRenderer: failed to create scene color sampler");
return;
}
sampCI.magFilter = VK_FILTER_NEAREST;
sampCI.minFilter = VK_FILTER_NEAREST;
if (vkCreateSampler(device, &sampCI, nullptr, &sceneDepthSampler) != VK_SUCCESS) {
sceneDepthSampler = vkCtx->getOrCreateSampler(sampCI);
if (sceneDepthSampler == VK_NULL_HANDLE) {
LOG_ERROR("WaterRenderer: failed to create scene depth sampler");
return;
}
@ -1718,7 +1720,8 @@ void WaterRenderer::createReflectionResources() {
sampCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
if (vkCreateSampler(device, &sampCI, nullptr, &reflectionSampler) != VK_SUCCESS) {
reflectionSampler = vkCtx->getOrCreateSampler(sampCI);
if (reflectionSampler == VK_NULL_HANDLE) {
LOG_ERROR("WaterRenderer: failed to create reflection sampler");
return;
}
@ -1848,7 +1851,7 @@ void WaterRenderer::destroyReflectionResources() {
if (reflectionDepthView) { vkDestroyImageView(device, reflectionDepthView, nullptr); reflectionDepthView = VK_NULL_HANDLE; }
if (reflectionColorImage) { vmaDestroyImage(allocator, reflectionColorImage, reflectionColorAlloc); reflectionColorImage = VK_NULL_HANDLE; }
if (reflectionDepthImage) { vmaDestroyImage(allocator, reflectionDepthImage, reflectionDepthAlloc); reflectionDepthImage = VK_NULL_HANDLE; }
if (reflectionSampler) { vkDestroySampler(device, reflectionSampler, nullptr); reflectionSampler = VK_NULL_HANDLE; }
reflectionSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
if (reflectionUBO) {
AllocatedBuffer ab{}; ab.buffer = reflectionUBO; ab.allocation = reflectionUBOAlloc;
destroyBuffer(allocator, ab);

View file

@ -915,7 +915,7 @@ bool AuthScreen::loadBackgroundImage() {
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
vkCreateSampler(device, &samplerInfo, nullptr, &bgSampler);
bgSampler = bgVkCtx->getOrCreateSampler(samplerInfo);
}
bgDescriptorSet = ImGui_ImplVulkan_AddTexture(bgSampler, bgImageView,
@ -930,7 +930,7 @@ void AuthScreen::destroyBackgroundImage() {
VkDevice device = bgVkCtx->getDevice();
vkDeviceWaitIdle(device);
if (bgDescriptorSet) { ImGui_ImplVulkan_RemoveTexture(bgDescriptorSet); bgDescriptorSet = VK_NULL_HANDLE; }
if (bgSampler) { vkDestroySampler(device, bgSampler, nullptr); bgSampler = VK_NULL_HANDLE; }
bgSampler = VK_NULL_HANDLE; // Owned by VkContext sampler cache
if (bgImageView) { vkDestroyImageView(device, bgImageView, nullptr); bgImageView = VK_NULL_HANDLE; }
if (bgImage) { vkDestroyImage(device, bgImage, nullptr); bgImage = VK_NULL_HANDLE; }
if (bgMemory) { vkFreeMemory(device, bgMemory, nullptr); bgMemory = VK_NULL_HANDLE; }