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feat: open dungeon finder UI when server sends SMSG_OPEN_LFG_DUNGEON_FINDER
Previously SMSG_OPEN_LFG_DUNGEON_FINDER was consumed silently with no UI response. Now it fires an OpenLfgCallback wired to openDungeonFinder() on the GameScreen, so the dungeon finder window opens as the server requests.
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4 changed files with 16 additions and 1 deletions
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@ -641,6 +641,7 @@ public:
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uint32_t str = 0, uint32_t agi = 0, uint32_t sta = 0,
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uint32_t intel = 0, uint32_t spi = 0);
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void triggerAchievementToast(uint32_t achievementId, std::string name = {});
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void openDungeonFinder() { showDungeonFinder_ = true; }
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};
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} // namespace ui
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