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physics: apply server flight speed to flying mount movement
serverFlightSpeed_ (from SMSG_FORCE_FLIGHT_SPEED_CHANGE) was stored but never synced to CameraController. Add getServerFlightSpeed() accessor, flightSpeedOverride_ field, and use it in the flying physics path so normal vs epic flying mounts actually move at their correct speeds.
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4 changed files with 8 additions and 1 deletions
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@ -1011,6 +1011,7 @@ void Application::update(float deltaTime) {
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renderer->getCameraController()->setRunSpeedOverride(gameHandler->getServerRunSpeed());
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renderer->getCameraController()->setWalkSpeedOverride(gameHandler->getServerWalkSpeed());
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renderer->getCameraController()->setSwimSpeedOverride(gameHandler->getServerSwimSpeed());
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renderer->getCameraController()->setFlightSpeedOverride(gameHandler->getServerFlightSpeed());
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renderer->getCameraController()->setMovementRooted(gameHandler->isPlayerRooted());
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renderer->getCameraController()->setGravityDisabled(gameHandler->isGravityDisabled());
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renderer->getCameraController()->setFeatherFallActive(gameHandler->isFeatherFalling());
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