Handle SMSG_PARTY_MEMBER_STATS to show group health out of visual range

Parse SMSG_PARTY_MEMBER_STATS and SMSG_PARTY_MEMBER_STATS_FULL packets
so party frames display health, power, level, and online status even
when group members are not nearby. Expansion-aware field sizes: uint16
health for Classic/TBC, uint32 for WotLK, plus per-expansion aura and
vehicle seat handling.
This commit is contained in:
Kelsi 2026-02-26 10:25:55 -08:00
parent 1cf485d149
commit a1f73fdd39
4 changed files with 237 additions and 15 deletions

View file

@ -4213,27 +4213,61 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
for (const auto& member : partyData.members) {
ImGui::PushID(static_cast<int>(member.guid));
// Name with level and status info
std::string label = member.name;
if (member.hasPartyStats && member.level > 0) {
label += " [" + std::to_string(member.level) + "]";
}
if (member.hasPartyStats) {
bool isOnline = (member.onlineStatus & 0x0001) != 0;
bool isDead = (member.onlineStatus & 0x0020) != 0;
bool isGhost = (member.onlineStatus & 0x0010) != 0;
if (!isOnline) label += " (offline)";
else if (isDead || isGhost) label += " (dead)";
}
// Clickable name to target
if (ImGui::Selectable(member.name.c_str(), gameHandler.getTargetGuid() == member.guid)) {
if (ImGui::Selectable(label.c_str(), gameHandler.getTargetGuid() == member.guid)) {
gameHandler.setTarget(member.guid);
}
// Try to show health from entity
auto entity = gameHandler.getEntityManager().getEntity(member.guid);
if (entity && (entity->getType() == game::ObjectType::PLAYER || entity->getType() == game::ObjectType::UNIT)) {
auto unit = std::static_pointer_cast<game::Unit>(entity);
uint32_t hp = unit->getHealth();
uint32_t maxHp = unit->getMaxHealth();
if (maxHp > 0) {
float pct = static_cast<float>(hp) / static_cast<float>(maxHp);
ImGui::PushStyleColor(ImGuiCol_PlotHistogram,
pct > 0.5f ? ImVec4(0.2f, 0.8f, 0.2f, 1.0f) :
pct > 0.2f ? ImVec4(0.8f, 0.8f, 0.2f, 1.0f) :
ImVec4(0.8f, 0.2f, 0.2f, 1.0f));
ImGui::ProgressBar(pct, ImVec2(-1, 12), "");
ImGui::PopStyleColor();
// Health bar: prefer party stats, fall back to entity
uint32_t hp = 0, maxHp = 0;
if (member.hasPartyStats && member.maxHealth > 0) {
hp = member.curHealth;
maxHp = member.maxHealth;
} else {
auto entity = gameHandler.getEntityManager().getEntity(member.guid);
if (entity && (entity->getType() == game::ObjectType::PLAYER || entity->getType() == game::ObjectType::UNIT)) {
auto unit = std::static_pointer_cast<game::Unit>(entity);
hp = unit->getHealth();
maxHp = unit->getMaxHealth();
}
}
if (maxHp > 0) {
float pct = static_cast<float>(hp) / static_cast<float>(maxHp);
ImGui::PushStyleColor(ImGuiCol_PlotHistogram,
pct > 0.5f ? ImVec4(0.2f, 0.8f, 0.2f, 1.0f) :
pct > 0.2f ? ImVec4(0.8f, 0.8f, 0.2f, 1.0f) :
ImVec4(0.8f, 0.2f, 0.2f, 1.0f));
ImGui::ProgressBar(pct, ImVec2(-1, 12), "");
ImGui::PopStyleColor();
}
// Power bar (mana/rage/energy) from party stats
if (member.hasPartyStats && member.maxPower > 0) {
float powerPct = static_cast<float>(member.curPower) / static_cast<float>(member.maxPower);
ImVec4 powerColor;
switch (member.powerType) {
case 0: powerColor = ImVec4(0.2f, 0.2f, 0.9f, 1.0f); break; // Mana (blue)
case 1: powerColor = ImVec4(0.9f, 0.2f, 0.2f, 1.0f); break; // Rage (red)
case 3: powerColor = ImVec4(0.9f, 0.9f, 0.2f, 1.0f); break; // Energy (yellow)
default: powerColor = ImVec4(0.5f, 0.5f, 0.5f, 1.0f); break;
}
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, powerColor);
ImGui::ProgressBar(powerPct, ImVec2(-1, 8), "");
ImGui::PopStyleColor();
}
ImGui::Separator();
ImGui::PopID();