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docs: update README and CHANGELOG for 7/7 formats including WOC
- README: "7 novel open format replacements" with WOC collision listed - CHANGELOG: 7/7 format count, WOC entry, validation score 0-7, 328 test assertions across 84 test cases
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@ -27,22 +27,23 @@
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- Full undo/redo for ALL terrain operations (generators, transforms, paint)
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- Auto-save with configurable interval, unsaved changes quit confirmation
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- Zone rename, recent zones menu, adjacent tile export with edge stitching
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- Live open format validation (0-6 score) in File menu
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- Live open format validation (0-7 score) in File menu
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### Novel Open Formats (6/6 Blizzard format replacements)
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### Novel Open Formats (7/7 Blizzard format replacements)
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- ADT → WOT/WHM: terrain metadata + binary heightmap with alpha maps and doodad/WMO placements
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- WDT → zone.json: map definition with full placement arrays
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- BLP → PNG: texture override system
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- DBC → JSON: data tables via DBCFile::loadJSON()
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- M2 → WOM (WOM1): models with render batches, textures, materials
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- WMO → WOB (WOB1): buildings with material flags/shader/blendMode, doodad rotation
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- Collision → WOC (WOC1): walkability mesh with slope classification, hole support, water flags
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- WCP (WCP1): content pack archive with categorized file list
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- Terrain stamps: portable terrain features saved as JSON
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- All formats documented in FORMAT_SPEC.md v1.1
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- Client auto-loads open formats from custom_zones/ and output/ directories
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- Batch convert: M2→WOM and WMO→WOB from filesystem or asset manifest
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- WCP Import & Load: one-click unpack + auto-open for editing
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- 309 test assertions across 81 test cases (DBC binary+JSON, WOB, WHM, WOT)
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- 328 test assertions across 84 test cases (DBC binary+JSON, WOB, WHM, WOT, WOC)
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### Features
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- Spell visual effects system with bone-tracked ribbons and particles (PR #58)
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@ -47,7 +47,7 @@ cmake --build build --target wowee_editor
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**6 editing modes** (Sculpt, Paint, Objects, Water, NPCs, Quests) with 30+ terrain tools, multi-select, time-of-day lighting, quest chains, and full undo/redo.
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**6 novel open format replacements** for all Blizzard proprietary formats: WOT/WHM (terrain), WOM (models), WOB (buildings), zone.json (map def), PNG (textures), JSON (data tables). See `tools/editor/FORMAT_SPEC.md` for full specifications.
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**7 novel open format replacements** for all Blizzard proprietary formats: WOT/WHM (terrain), WOC (collision), WOM (models), WOB (buildings), zone.json (map def), PNG (textures), JSON (data tables). See `tools/editor/FORMAT_SPEC.md` for full specifications.
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Exported zones auto-load in the wowee client from `custom_zones/` or `output/` directories.
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