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Fix online mode combat and implement server inventory sync
Right-click now attacks hostile NPCs (npcFlags==0) and interacts with friendly ones in online mode. Parse UNIT_FIELD_FLAGS (59) and UNIT_NPC_FLAGS (82) from update packets. Stop auto-attack when target dies or despawns. Add CMSG_ITEM_QUERY_SINGLE/SMSG_ITEM_QUERY_SINGLE_RESPONSE to populate inventory from server item objects and player slot fields.
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7 changed files with 397 additions and 15 deletions
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@ -151,6 +151,17 @@ public:
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uint32_t getDisplayId() const { return displayId; }
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void setDisplayId(uint32_t id) { displayId = id; }
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// Unit flags (UNIT_FIELD_FLAGS, index 59)
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uint32_t getUnitFlags() const { return unitFlags; }
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void setUnitFlags(uint32_t f) { unitFlags = f; }
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// NPC flags (UNIT_NPC_FLAGS, index 82)
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uint32_t getNpcFlags() const { return npcFlags; }
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void setNpcFlags(uint32_t f) { npcFlags = f; }
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// Returns true if NPC has interaction flags (gossip/vendor/quest/trainer)
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bool isInteractable() const { return npcFlags != 0; }
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protected:
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std::string name;
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uint32_t health = 0;
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@ -161,6 +172,8 @@ protected:
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uint32_t level = 1;
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uint32_t entry = 0;
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uint32_t displayId = 0;
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uint32_t unitFlags = 0;
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uint32_t npcFlags = 0;
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};
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/**
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